Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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PathTrace_c Class Reference

#include <d_a_npc_cd2.h>

+ Collaboration diagram for PathTrace_c:

Public Member Functions

void setPath (int, int, int, cXyz *, bool)
 
void checkPoint (cXyz, f32)
 
void checkPathEnd (cXyz, f32)
 
void getTargetPoint (Vec *)
 
void setAvoidPoint ()
 
void setNextPoint ()
 
void setNextPoint (cXyz &)
 
void incIndex (int)
 
void decIndex (int)
 
fopAc_ac_ccheckObstacle (fopAc_ac_c *)
 
voidcheckObstacleSub (fopAc_ac_c *)
 

Public Attributes

fopAc_ac_cfield_0x00
 
fopAc_ac_cfield_0x04
 

Member Function Documentation

◆ checkObstacle()

fopAc_ac_c * PathTrace_c::checkObstacle ( fopAc_ac_c param_0)

◆ checkObstacleSub()

void * PathTrace_c::checkObstacleSub ( fopAc_ac_c param_0)

◆ checkPathEnd()

void PathTrace_c::checkPathEnd ( cXyz  param_0,
f32  param_1 
)

◆ checkPoint()

void PathTrace_c::checkPoint ( cXyz  param_0,
f32  param_1 
)

◆ decIndex()

void PathTrace_c::decIndex ( int  param_0)

◆ getTargetPoint()

void PathTrace_c::getTargetPoint ( Vec param_0)

◆ incIndex()

void PathTrace_c::incIndex ( int  param_0)

◆ setAvoidPoint()

void PathTrace_c::setAvoidPoint ( )

◆ setNextPoint() [1/2]

void PathTrace_c::setNextPoint ( )

◆ setNextPoint() [2/2]

void PathTrace_c::setNextPoint ( cXyz param_0)

◆ setPath()

void PathTrace_c::setPath ( int  param_0,
int  param_1,
int  param_2,
cXyz param_3,
bool  param_4 
)

Member Data Documentation

◆ field_0x00

fopAc_ac_c* PathTrace_c::field_0x00

◆ field_0x04

fopAc_ac_c* PathTrace_c::field_0x04

The documentation for this class was generated from the following files: