Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <Z2Audience.h>
Public Member Functions | |
void | calc (JGeometry::TVec3< f32 > const &) |
void | init (JGeometry::TVec3< f32 > *, JGeometry::TVec3< f32 > const &, JGeometry::TVec3< f32 > const *) |
Public Attributes | |
JGeometry::TVec3< f32 > | field_0x0 |
JGeometry::TVec3< f32 > | field_0xc |
void Z2AudibleAbsPos::calc | ( | JGeometry::TVec3< f32 > const & | param_0 | ) |
void Z2AudibleAbsPos::init | ( | JGeometry::TVec3< f32 > * | param_0, |
JGeometry::TVec3< f32 > const & | param_1, | ||
JGeometry::TVec3< f32 > const * | param_2 | ||
) |
JGeometry::TVec3<f32> Z2AudibleAbsPos::field_0x0 |
JGeometry::TVec3<f32> Z2AudibleAbsPos::field_0xc |