Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2AudibleAbsPos Struct Reference

#include <Z2Audience.h>

+ Collaboration diagram for Z2AudibleAbsPos:

Public Member Functions

void calc (const JGeometry::TVec3< f32 > &pos)
 
void init (JGeometry::TVec3< f32 > *, const JGeometry::TVec3< f32 > &, const JGeometry::TVec3< f32 > *)
 

Public Attributes

JGeometry::TVec3< f32field_0x0
 
JGeometry::TVec3< f32velocity_
 

Member Function Documentation

◆ calc()

void Z2AudibleAbsPos::calc ( const JGeometry::TVec3< f32 > & pos)

◆ init()

void Z2AudibleAbsPos::init ( JGeometry::TVec3< f32 > * param_0,
const JGeometry::TVec3< f32 > & param_1,
const JGeometry::TVec3< f32 > * param_2 )

Member Data Documentation

◆ field_0x0

JGeometry::TVec3<f32> Z2AudibleAbsPos::field_0x0

◆ velocity_

JGeometry::TVec3<f32> Z2AudibleAbsPos::velocity_

The documentation for this struct was generated from the following files: