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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <Z2Audience.h>
Collaboration diagram for Z2AudibleAbsPos:Public Member Functions | |
| void | calc (const JGeometry::TVec3< f32 > &pos) |
| void | init (JGeometry::TVec3< f32 > *, const JGeometry::TVec3< f32 > &, const JGeometry::TVec3< f32 > *) |
Public Attributes | |
| JGeometry::TVec3< f32 > | field_0x0 |
| JGeometry::TVec3< f32 > | velocity_ |
| void Z2AudibleAbsPos::calc | ( | const JGeometry::TVec3< f32 > & | pos | ) |
| void Z2AudibleAbsPos::init | ( | JGeometry::TVec3< f32 > * | param_0, |
| const JGeometry::TVec3< f32 > & | param_1, | ||
| const JGeometry::TVec3< f32 > * | param_2 ) |
| JGeometry::TVec3<f32> Z2AudibleAbsPos::field_0x0 |
| JGeometry::TVec3<f32> Z2AudibleAbsPos::velocity_ |