Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Flag 3. More...
#include <d_a_obj_flag3.h>
Public Member Functions | |
void | createHeap () |
void | execute () |
~daObjFlag3_c () | |
void | create () |
void | create_init () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 const | M_attr [20] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0x1340 - 0x568] |
Flag 3.
daObjFlag3_c::~daObjFlag3_c | ( | ) |
void daObjFlag3_c::create | ( | ) |
void daObjFlag3_c::create_init | ( | ) |
void daObjFlag3_c::createHeap | ( | ) |
void daObjFlag3_c::execute | ( | ) |
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private |
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static |