Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcChin_c::_SpotLight_c Class Reference

#include <d_a_npc_chin.h>

+ Collaboration diagram for daNpcChin_c::_SpotLight_c:

Public Member Functions

int loadModel ()
 
void switch_off ()
 
void switch_on ()
 
void setPlaySpeed (f32 i_speed)
 
void setSwitch (s8 i_active)
 
void setMtx ()
 
bool is_switch_on ()
 
void draw (dKy_tevstr_c *)
 
void setPos (cXyz &i_pos)
 
void playBtk ()
 
 _SpotLight_c ()
 
 ~_SpotLight_c ()
 

Public Attributes

J3DModelmpModel
 
mDoExt_btkAnm mBtkAnm
 
cXyz mPos
 
csXyz mRot
 
cXyz mScale
 
s8 mSwitch
 

Constructor & Destructor Documentation

◆ _SpotLight_c()

daNpcChin_c::_SpotLight_c::_SpotLight_c ( )
inline

◆ ~_SpotLight_c()

daNpcChin_c::_SpotLight_c::~_SpotLight_c ( )
inline

Member Function Documentation

◆ draw()

void daNpcChin_c::_SpotLight_c::draw ( dKy_tevstr_c * i_tevStr)

◆ is_switch_on()

bool daNpcChin_c::_SpotLight_c::is_switch_on ( )
inline

◆ loadModel()

int daNpcChin_c::_SpotLight_c::loadModel ( )

◆ playBtk()

void daNpcChin_c::_SpotLight_c::playBtk ( )
inline

◆ setMtx()

void daNpcChin_c::_SpotLight_c::setMtx ( )

◆ setPlaySpeed()

void daNpcChin_c::_SpotLight_c::setPlaySpeed ( f32 i_speed)
inline

◆ setPos()

void daNpcChin_c::_SpotLight_c::setPos ( cXyz & i_pos)
inline

◆ setSwitch()

void daNpcChin_c::_SpotLight_c::setSwitch ( s8 i_active)
inline

◆ switch_off()

void daNpcChin_c::_SpotLight_c::switch_off ( )
inline

◆ switch_on()

void daNpcChin_c::_SpotLight_c::switch_on ( )
inline

Member Data Documentation

◆ mBtkAnm

mDoExt_btkAnm daNpcChin_c::_SpotLight_c::mBtkAnm

◆ mpModel

J3DModel* daNpcChin_c::_SpotLight_c::mpModel

◆ mPos

cXyz daNpcChin_c::_SpotLight_c::mPos

◆ mRot

csXyz daNpcChin_c::_SpotLight_c::mRot

◆ mScale

cXyz daNpcChin_c::_SpotLight_c::mScale

◆ mSwitch

s8 daNpcChin_c::_SpotLight_c::mSwitch

The documentation for this class was generated from the following files: