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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_ykgr.h>
Public Member Functions | |
dPa_YkgrPcallBack () | |
~dPa_YkgrPcallBack () | |
void | draw (JPABaseEmitter *, JPABaseParticle *) |
void | setParam (f32) |
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JPAParticleCallBack () | |
virtual | ~JPAParticleCallBack ()=0 |
virtual void | execute (JPABaseEmitter *, JPABaseParticle *) |
Public Attributes | |
f32 | field_0x4 [2][3] |
s8 | field_0x1c |
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inline |
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inline |
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virtual |
Reimplemented from JPAParticleCallBack.
void dPa_YkgrPcallBack::setParam | ( | f32 | param_1 | ) |
s8 dPa_YkgrPcallBack::field_0x1c |
f32 dPa_YkgrPcallBack::field_0x4[2][3] |