Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::SoundStartable::StartInfo Struct Reference

#include <SoundStartable.h>

Public Types

enum  EnableFlag { ENABLE_START_OFFSET = (1 << 0) , ENABLE_PLAYER_ID = (1 << 1) , ENABLE_PLAYER_PRIORITY = (1 << 2) }
 
enum  StartOffsetType { START_OFFSET_TYPE_SAMPLE = 0 , START_OFFSET_TYPE_MILLISEC }
 
typedef enum nw4hbm::snd::SoundStartable::StartInfo::EnableFlag EnableFlag
 
typedef enum nw4hbm::snd::SoundStartable::StartInfo::StartOffsetType StartOffsetType
 

Public Attributes

StartOffsetType startOffsetType
 
int startOffset
 
u32 playerId
 
int playerPriority
 
int voiceOutCount
 

Member Typedef Documentation

◆ EnableFlag

◆ StartOffsetType

Member Enumeration Documentation

◆ EnableFlag

Enumerator
ENABLE_START_OFFSET 
ENABLE_PLAYER_ID 
ENABLE_PLAYER_PRIORITY 

◆ StartOffsetType

Enumerator
START_OFFSET_TYPE_SAMPLE 
START_OFFSET_TYPE_MILLISEC 

Member Data Documentation

◆ playerId

u32 nw4hbm::snd::SoundStartable::StartInfo::playerId

◆ playerPriority

int nw4hbm::snd::SoundStartable::StartInfo::playerPriority

◆ startOffset

int nw4hbm::snd::SoundStartable::StartInfo::startOffset

◆ startOffsetType

StartOffsetType nw4hbm::snd::SoundStartable::StartInfo::startOffsetType

◆ voiceOutCount

int nw4hbm::snd::SoundStartable::StartInfo::voiceOutCount

The documentation for this struct was generated from the following file: