Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Agitha. More...
#include <d_a_npc_ins.h>
Static Public Attributes | |
static u8 | mEvtSeqList [12] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe24 - 0x568] |
Agitha.
daNpcIns_c::daNpcIns_c | ( | ) |
daNpcIns_c::~daNpcIns_c | ( | ) |
void daNpcIns_c::Create | ( | ) |
void daNpcIns_c::CreateHeap | ( | ) |
void daNpcIns_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcIns_c::ctrlBtk | ( | ) |
void daNpcIns_c::Delete | ( | ) |
void daNpcIns_c::Draw | ( | ) |
bool daNpcIns_c::drawDbgInfo | ( | ) |
void daNpcIns_c::Execute | ( | ) |
void daNpcIns_c::isInsectComplete | ( | ) |
void daNpcIns_c::lookat | ( | ) |
void daNpcIns_c::main | ( | ) |
void daNpcIns_c::pathMoveF | ( | ) |
void daNpcIns_c::playMotion | ( | ) |
void daNpcIns_c::reset | ( | ) |
void daNpcIns_c::setAttnPos | ( | ) |
void daNpcIns_c::setMtx | ( | ) |
void daNpcIns_c::setNextPoint | ( | ) |
void daNpcIns_c::setParam | ( | ) |
void daNpcIns_c::setWaitAction | ( | ) |
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