Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Arbiter's Grounds Sliding Wall. More...
#include <d_a_obj_lv4SlideWall.h>
Public Member Functions | |
void | setBaseMtx () |
void | CreateHeap () |
void | create () |
void | Execute (f32(**)[3][4]) |
void | moveWall () |
void | init_modeWait () |
void | modeWait () |
void | init_modeMoveOpen () |
void | modeMoveOpen () |
void | init_modeMoveClose () |
void | modeMoveClose () |
void | setSe () |
void | Draw () |
void | Delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x5b4 - 0x568] |
Arbiter's Grounds Sliding Wall.
void daSldWall_c::create | ( | ) |
void daSldWall_c::CreateHeap | ( | ) |
void daSldWall_c::Delete | ( | ) |
void daSldWall_c::Draw | ( | ) |
void daSldWall_c::init_modeMoveClose | ( | ) |
void daSldWall_c::init_modeMoveOpen | ( | ) |
void daSldWall_c::init_modeWait | ( | ) |
void daSldWall_c::modeMoveClose | ( | ) |
void daSldWall_c::modeMoveOpen | ( | ) |
void daSldWall_c::modeWait | ( | ) |
void daSldWall_c::moveWall | ( | ) |
void daSldWall_c::setBaseMtx | ( | ) |
void daSldWall_c::setSe | ( | ) |
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private |