Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_player_item_max_c Class Reference

#include <d_save.h>

Public Member Functions

void init ()
 
void setBombNum (u8 i_bombType, u8 i_maxNum)
 
u8 getBombNum (u8 i_bombType) const
 
void setArrowNum (u8 i_maxNum)
 
u8 getArrowNum () const
 

Private Attributes

u8 mItemMax [8]
 

Member Function Documentation

◆ getArrowNum()

u8 dSv_player_item_max_c::getArrowNum ( ) const
inline

◆ getBombNum()

u8 dSv_player_item_max_c::getBombNum ( u8  i_bombType) const

◆ init()

void dSv_player_item_max_c::init ( )

◆ setArrowNum()

void dSv_player_item_max_c::setArrowNum ( u8  i_maxNum)
inline

◆ setBombNum()

void dSv_player_item_max_c::setBombNum ( u8  i_bombType,
u8  i_maxNum 
)

Member Data Documentation

◆ mItemMax

u8 dSv_player_item_max_c::mItemMax[8]
private

The documentation for this class was generated from the following files: