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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DTexture Class Reference

#include <J3DTexture.h>

+ Collaboration diagram for J3DTexture:

Public Member Functions

 J3DTexture (u16 num, ResTIMG *res)
 
void loadGX (u16, _GXTexMapID) const
 
void entryNum (u16)
 
void addResTIMG (u16, ResTIMG const *)
 
virtual ~J3DTexture ()
 
u16 getNum () const
 
ResTIMGgetResTIMG (u16 entry) const
 
void setResTIMG (u16 entry, const ResTIMG &timg)
 

Private Attributes

u16 mNum
 
u16 field_0x2
 
ResTIMGmpRes
 

Constructor & Destructor Documentation

◆ J3DTexture()

J3DTexture::J3DTexture ( u16 num,
ResTIMG * res )
inline

◆ ~J3DTexture()

virtual J3DTexture::~J3DTexture ( )
inlinevirtual

Member Function Documentation

◆ addResTIMG()

void J3DTexture::addResTIMG ( u16 newNum,
ResTIMG const * newRes )

◆ entryNum()

void J3DTexture::entryNum ( u16 num)

◆ getNum()

u16 J3DTexture::getNum ( ) const
inline

◆ getResTIMG()

ResTIMG * J3DTexture::getResTIMG ( u16 entry) const
inline

◆ loadGX()

void J3DTexture::loadGX ( u16 ,
_GXTexMapID  ) const

◆ setResTIMG()

void J3DTexture::setResTIMG ( u16 entry,
const ResTIMG & timg )
inline

Member Data Documentation

◆ field_0x2

u16 J3DTexture::field_0x2
private

◆ mNum

u16 J3DTexture::mNum
private

◆ mpRes

ResTIMG* J3DTexture::mpRes
private

The documentation for this class was generated from the following files: