Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <J3DTexture.h>
Public Member Functions | |
J3DTexture (u16 num, ResTIMG *res) | |
void | loadGX (u16, _GXTexMapID) const |
void | entryNum (u16) |
void | addResTIMG (u16, ResTIMG const *) |
virtual | ~J3DTexture () |
u16 | getNum () const |
ResTIMG * | getResTIMG (u16 entry) const |
void | setResTIMG (u16 entry, const ResTIMG &timg) |
Private Attributes | |
u16 | mNum |
u16 | field_0x2 |
ResTIMG * | mpRes |
|
inlinevirtual |
|
inline |
void J3DTexture::loadGX | ( | u16 | , |
_GXTexMapID | |||
) | const |
|
private |
|
private |
|
private |