#include <J3DTexture.h>
◆ J3DTexture()
◆ ~J3DTexture()
virtual J3DTexture::~J3DTexture |
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inlinevirtual |
◆ addResTIMG()
void J3DTexture::addResTIMG |
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u16 | newNum, |
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ResTIMG const * | newRes ) |
◆ entryNum()
void J3DTexture::entryNum |
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u16 | num | ) |
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◆ getNum()
u16 J3DTexture::getNum |
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const |
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inline |
◆ getResTIMG()
ResTIMG * J3DTexture::getResTIMG |
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u16 | entry | ) |
const |
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inline |
◆ loadGX()
◆ setResTIMG()
void J3DTexture::setResTIMG |
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u16 | entry, |
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const ResTIMG & | timg ) |
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inline |
◆ field_0x2
u16 J3DTexture::field_0x2 |
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private |
◆ mNum
◆ mpRes
The documentation for this class was generated from the following files: