Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Rotating Skull Trap. More...
#include <d_a_obj_rotTrap.h>
Public Member Functions | |
void | setBaseMtx () |
void | CreateHeap () |
void | create () |
void | Execute (f32(**)[3][4]) |
void | procMain () |
void | init_modeWait () |
void | modeWait () |
void | init_modeAcc () |
void | modeAcc () |
void | init_modeMove () |
void | modeMove () |
void | seSet () |
void | Draw () |
void | Delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 const | mCcDObjInfo [48] |
static u8 | mCcDCyl [68] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0x173c - 0x568] |
Rotating Skull Trap.
void daRotTrap_c::create | ( | ) |
void daRotTrap_c::CreateHeap | ( | ) |
void daRotTrap_c::Delete | ( | ) |
void daRotTrap_c::Draw | ( | ) |
void daRotTrap_c::init_modeAcc | ( | ) |
void daRotTrap_c::init_modeMove | ( | ) |
void daRotTrap_c::init_modeWait | ( | ) |
void daRotTrap_c::modeAcc | ( | ) |
void daRotTrap_c::modeMove | ( | ) |
void daRotTrap_c::modeWait | ( | ) |
void daRotTrap_c::procMain | ( | ) |
void daRotTrap_c::seSet | ( | ) |
void daRotTrap_c::setBaseMtx | ( | ) |
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