Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_player_return_place_c Class Reference

#include <d_save.h>

Public Member Functions

void init ()
 
void set (const char *i_name, s8 i_roomNo, u8 i_status)
 
s8 getRoomNo () const
 
u8 getPlayerStatus () const
 
chargetName ()
 

Private Attributes

char mName [8]
 
u8 mPlayerStatus
 
s8 mRoomNo
 
u8 unk10
 
u8 unk11
 

Member Function Documentation

◆ getName()

char * dSv_player_return_place_c::getName ( )
inline

◆ getPlayerStatus()

u8 dSv_player_return_place_c::getPlayerStatus ( ) const
inline

◆ getRoomNo()

s8 dSv_player_return_place_c::getRoomNo ( ) const
inline

◆ init()

void dSv_player_return_place_c::init ( )

◆ set()

void dSv_player_return_place_c::set ( const char i_name,
s8  i_roomNo,
u8  i_status 
)

Member Data Documentation

◆ mName

char dSv_player_return_place_c::mName[8]
private

◆ mPlayerStatus

u8 dSv_player_return_place_c::mPlayerStatus
private

◆ mRoomNo

s8 dSv_player_return_place_c::mRoomNo
private

◆ unk10

u8 dSv_player_return_place_c::unk10
private

◆ unk11

u8 dSv_player_return_place_c::unk11
private

The documentation for this class was generated from the following files: