Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DTevSwapModeTable Struct Reference

#include <J3DTevs.h>

Public Member Functions

 J3DTevSwapModeTable ()
 
 J3DTevSwapModeTable (J3DTevSwapModeTableInfo const &info)
 
J3DTevSwapModeTableoperator= (const J3DTevSwapModeTable &rhs)
 
J3DTevSwapModeTableoperator= (J3DTevSwapModeTable &other)
 
u8 getR () const
 
u8 getG () const
 
u8 getB () const
 
u8 getA () const
 

Public Attributes

u8 mIdx
 

Constructor & Destructor Documentation

◆ J3DTevSwapModeTable() [1/2]

J3DTevSwapModeTable::J3DTevSwapModeTable ( )
inline

◆ J3DTevSwapModeTable() [2/2]

J3DTevSwapModeTable::J3DTevSwapModeTable ( J3DTevSwapModeTableInfo const & info)
inline

Member Function Documentation

◆ getA()

u8 J3DTevSwapModeTable::getA ( ) const
inline

◆ getB()

u8 J3DTevSwapModeTable::getB ( ) const
inline

◆ getG()

u8 J3DTevSwapModeTable::getG ( ) const
inline

◆ getR()

u8 J3DTevSwapModeTable::getR ( ) const
inline

◆ operator=() [1/2]

J3DTevSwapModeTable & J3DTevSwapModeTable::operator= ( const J3DTevSwapModeTable & rhs)
inline

◆ operator=() [2/2]

J3DTevSwapModeTable & J3DTevSwapModeTable::operator= ( J3DTevSwapModeTable & other)
inline

Member Data Documentation

◆ mIdx

u8 J3DTevSwapModeTable::mIdx

The documentation for this struct was generated from the following file: