#include <JAISound.h>
◆ init()
void JAISoundStatus_::init |
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◆ isAlive()
bool JAISoundStatus_::isAlive |
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◆ isDead()
bool JAISoundStatus_::isDead |
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◆ isMute()
bool JAISoundStatus_::isMute |
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◆ isPaused()
bool JAISoundStatus_::isPaused |
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◆ isPlaying()
bool JAISoundStatus_::isPlaying |
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◆ isPrepared()
bool JAISoundStatus_::isPrepared |
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◆ lockWhenPrepared()
s32 JAISoundStatus_::lockWhenPrepared |
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◆ pauseWhenOut()
void JAISoundStatus_::pauseWhenOut |
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◆ unlockIfLocked()
s32 JAISoundStatus_::unlockIfLocked |
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◆ animationState
u8 JAISoundStatus_::animationState |
◆ [union]
union { ... } JAISoundStatus_::field_0x0 |
◆ [union]
union { ... } JAISoundStatus_::field_0x1 |
◆ flag1
u8 JAISoundStatus_::flag1 |
◆ flag2
u8 JAISoundStatus_::flag2 |
◆ flag3
u8 JAISoundStatus_::flag3 |
◆ flag4
u8 JAISoundStatus_::flag4 |
◆ flag5
u8 JAISoundStatus_::flag5 |
◆ flag6
u8 JAISoundStatus_::flag6 |
◆ flag7
u8 JAISoundStatus_::flag7 |
◆ flag8
u8 JAISoundStatus_::flag8 |
◆ [struct] [1/3]
struct { ... } JAISoundStatus_::flags |
◆ [struct] [2/3]
struct { ... } JAISoundStatus_::flags |
◆ [struct] [3/3]
struct { ... } JAISoundStatus_::flags |
◆ mute
◆ paused
u8 JAISoundStatus_::paused |
◆ [struct]
struct { ... } JAISoundStatus_::state |
◆ unk
◆ user_data
u32 JAISoundStatus_::user_data |
◆ value
u8 JAISoundStatus_::value |
The documentation for this struct was generated from the following files: