#include <JAISound.h>
◆ init()
| void JAISoundStatus_::init |
( |
| ) |
|
|
inline |
◆ isAlive()
| bool JAISoundStatus_::isAlive |
( |
| ) |
const |
|
inline |
◆ isDead()
| bool JAISoundStatus_::isDead |
( |
| ) |
const |
|
inline |
◆ isMute()
| bool JAISoundStatus_::isMute |
( |
| ) |
const |
|
inline |
◆ isPaused()
| bool JAISoundStatus_::isPaused |
( |
| ) |
const |
|
inline |
◆ isPlaying()
| bool JAISoundStatus_::isPlaying |
( |
| ) |
const |
|
inline |
◆ isPrepared()
| bool JAISoundStatus_::isPrepared |
( |
| ) |
const |
|
inline |
◆ lockWhenPrepared()
| s32 JAISoundStatus_::lockWhenPrepared |
( |
| ) |
|
◆ pauseWhenOut()
| void JAISoundStatus_::pauseWhenOut |
( |
| ) |
|
|
inline |
◆ unlockIfLocked()
| s32 JAISoundStatus_::unlockIfLocked |
( |
| ) |
|
◆ animationState
| u8 JAISoundStatus_::animationState |
◆ calcedOnce
| u8 JAISoundStatus_::calcedOnce |
◆ [union]
| union { ... } JAISoundStatus_::field_0x0 |
◆ [union]
| union { ... } JAISoundStatus_::field_0x1 |
◆ flag1
| u8 JAISoundStatus_::flag1 |
◆ flag2
| u8 JAISoundStatus_::flag2 |
◆ flag3
| u8 JAISoundStatus_::flag3 |
◆ flag4
| u8 JAISoundStatus_::flag4 |
◆ flag5
| u8 JAISoundStatus_::flag5 |
◆ flag6
| u8 JAISoundStatus_::flag6 |
◆ flag7
| u8 JAISoundStatus_::flag7 |
◆ flag8
| u8 JAISoundStatus_::flag8 |
◆ [struct] [1/3]
| struct { ... } JAISoundStatus_::flags |
◆ [struct] [2/3]
| struct { ... } JAISoundStatus_::flags |
◆ [struct] [3/3]
| struct { ... } JAISoundStatus_::flags |
◆ mute
◆ paused
| u8 JAISoundStatus_::paused |
◆ [struct]
| struct { ... } JAISoundStatus_::state |
◆ unk
◆ userdata_
| u32 JAISoundStatus_::userdata_ |
◆ value
| u8 JAISoundStatus_::value |
The documentation for this struct was generated from the following files: