Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Darbus. More...
#include <d_a_npc_grz.h>
Classes | |
class | daNpc_GrZ_prtclMngr_c |
Static Public Attributes | |
static void * | mEvtCutNameList [7] |
static u8 | mEvtCutList [84] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0x1b08 - 0x568] |
Darbus.
daNpc_Grz_c::daNpc_Grz_c | ( | ) |
daNpc_Grz_c::~daNpc_Grz_c | ( | ) |
void daNpc_Grz_c::adjustShapeAngle | ( | ) |
void daNpc_Grz_c::create | ( | ) |
void daNpc_Grz_c::CreateHeap | ( | ) |
void daNpc_Grz_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Grz_c::ctrlBtk | ( | ) |
void daNpc_Grz_c::Delete | ( | ) |
void daNpc_Grz_c::doEvent | ( | ) |
void daNpc_Grz_c::Draw | ( | ) |
bool daNpc_Grz_c::drawDbgInfo | ( | ) |
void daNpc_Grz_c::drawOtherMdls | ( | ) |
void daNpc_Grz_c::Execute | ( | ) |
void daNpc_Grz_c::getTypeFromParam | ( | ) |
void daNpc_Grz_c::isDelete | ( | ) |
void daNpc_Grz_c::lookat | ( | ) |
void daNpc_Grz_c::main | ( | ) |
void daNpc_Grz_c::playExpression | ( | ) |
void daNpc_Grz_c::playMotion | ( | ) |
void daNpc_Grz_c::reset | ( | ) |
void daNpc_Grz_c::resetCol | ( | ) |
void daNpc_Grz_c::selectAction | ( | ) |
void daNpc_Grz_c::setAttnPos | ( | ) |
void daNpc_Grz_c::setCollisionPunch | ( | ) |
void daNpc_Grz_c::setExpressionTalkAfter | ( | ) |
void daNpc_Grz_c::setParam | ( | ) |
void daNpc_Grz_c::setPrtcl | ( | ) |
|
private |
|
static |
|
static |