![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Sacred Meadow Grove Door. More...
#include <d_a_obj_smgdoor.h>
Inheritance diagram for daObjSmgDoor_c:
Collaboration diagram for daObjSmgDoor_c:Public Types | |
| typedef void(daObjSmgDoor_c::*) | actionFunc() |
Public Member Functions | |
| void | initBaseMtx () |
| void | setBaseMtx () |
| int | create1st () |
| int | getDemoAction () |
| int | demoProc () |
| int | openInit () |
| int | openProc () |
| void | setGoal () |
| void | setPos () |
| void | sceneChange () |
| void | event_proc_call () |
| void | actionWaitEvent () |
| void | actionEvent () |
| void | actionDead () |
| int | checkArea () |
| int | checkOpen () |
| void | setAction (u8 i_action) |
| u8 | getEvId () |
| u8 | getSwbit () |
| u8 | getType () |
| u8 | getNextSceneID () |
| virtual int | Create () |
| virtual int | CreateHeap () |
| virtual int | Execute (Mtx **) |
| virtual int | Draw () |
| virtual int | Delete () |
Public Member Functions inherited from dBgS_MoveBgActor | |
| dBgS_MoveBgActor () | |
| int | MoveBGCreateHeap () |
| int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
| int | MoveBGDelete () |
| int | MoveBGExecute () |
| int | MoveBGDraw () |
| int | MoveBGIsDelete () |
| virtual int | IsDelete () |
| virtual int | ToFore () |
| virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Private Attributes | |
| request_of_phase_process_class | mPhase |
| J3DModel * | mpModel [2] |
| s16 | field_0x5b0 |
| s16 | field_0x5b2 |
| int | mStaffId |
| Mtx | field_0x5b8 |
| u8 | mType |
| u8 | field_0x5e9 |
| u8 | mAction |
| u8 | mToolId |
| s16 | mEvId |
| s16 | field_0x5ee |
| s16 | field_0x5f0 |
| u16 | field_0x5f2 |
Sacred Meadow Grove Door.
The entrance / exit door to Temple of Time
| void(daObjSmgDoor_c::*) daObjSmgDoor_c::actionFunc() |
| void daObjSmgDoor_c::actionDead | ( | ) |
| void daObjSmgDoor_c::actionEvent | ( | ) |
| void daObjSmgDoor_c::actionWaitEvent | ( | ) |
| int daObjSmgDoor_c::checkArea | ( | ) |
| int daObjSmgDoor_c::checkOpen | ( | ) |
|
virtual |
Reimplemented from dBgS_MoveBgActor.
| int daObjSmgDoor_c::create1st | ( | ) |
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
virtual |
Reimplemented from dBgS_MoveBgActor.
| int daObjSmgDoor_c::demoProc | ( | ) |
|
virtual |
Reimplemented from dBgS_MoveBgActor.
| void daObjSmgDoor_c::event_proc_call | ( | ) |
|
virtual |
Reimplemented from dBgS_MoveBgActor.
| int daObjSmgDoor_c::getDemoAction | ( | ) |
|
inline |
|
inline |
|
inline |
|
inline |
| void daObjSmgDoor_c::initBaseMtx | ( | ) |
| int daObjSmgDoor_c::openInit | ( | ) |
| int daObjSmgDoor_c::openProc | ( | ) |
| void daObjSmgDoor_c::sceneChange | ( | ) |
|
inline |
| void daObjSmgDoor_c::setBaseMtx | ( | ) |
| void daObjSmgDoor_c::setGoal | ( | ) |
| void daObjSmgDoor_c::setPos | ( | ) |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |