Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Sacred Meadow Grove Door. More...
#include <d_a_obj_smgdoor.h>
Public Member Functions | |
void | initBaseMtx () |
void | setBaseMtx () |
void | Create () |
void | CreateHeap () |
void | create1st () |
void | Execute (f32(**)[3][4]) |
void | getDemoAction () |
void | demoProc () |
void | openInit () |
void | openProc () |
void | setGoal () |
void | setPos () |
void | sceneChange () |
void | event_proc_call () |
void | actionWaitEvent () |
void | actionEvent () |
void | actionDead () |
void | checkArea () |
void | checkOpen () |
void | Draw () |
void | Delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x5f4 - 0x568] |
Sacred Meadow Grove Door.
void daObjSmgDoor_c::actionDead | ( | ) |
void daObjSmgDoor_c::actionEvent | ( | ) |
void daObjSmgDoor_c::actionWaitEvent | ( | ) |
void daObjSmgDoor_c::checkArea | ( | ) |
void daObjSmgDoor_c::checkOpen | ( | ) |
void daObjSmgDoor_c::Create | ( | ) |
void daObjSmgDoor_c::create1st | ( | ) |
void daObjSmgDoor_c::CreateHeap | ( | ) |
void daObjSmgDoor_c::Delete | ( | ) |
void daObjSmgDoor_c::demoProc | ( | ) |
void daObjSmgDoor_c::Draw | ( | ) |
void daObjSmgDoor_c::event_proc_call | ( | ) |
void daObjSmgDoor_c::getDemoAction | ( | ) |
void daObjSmgDoor_c::initBaseMtx | ( | ) |
void daObjSmgDoor_c::openInit | ( | ) |
void daObjSmgDoor_c::openProc | ( | ) |
void daObjSmgDoor_c::sceneChange | ( | ) |
void daObjSmgDoor_c::setBaseMtx | ( | ) |
void daObjSmgDoor_c::setGoal | ( | ) |
void daObjSmgDoor_c::setPos | ( | ) |
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private |