Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dDemo_object_c Class Reference

#include <d_demo.h>

+ Collaboration diagram for dDemo_object_c:

Public Member Functions

 dDemo_object_c ()
 
 ~dDemo_object_c ()
 
JStage::TObjectappendActor (fopAc_ac_c *)
 
dDemo_actor_cgetActor (u8)
 
JStage::TObjectcreateCamera ()
 
dDemo_camera_cgetActiveCamera ()
 
JStage::TObjectcreateAmbient ()
 
JStage::TObjectappendLight ()
 
JStage::TObjectcreateFog ()
 
void remove ()
 

Public Attributes

u8 mActorNum
 
u8 mLightNum
 
dDemo_actor_cmpActors [32]
 
dDemo_camera_cmpCamera
 
dDemo_ambient_cmpAmbient
 
dDemo_light_cmpLights [8]
 
dDemo_fog_cmpFog
 

Constructor & Destructor Documentation

◆ dDemo_object_c()

dDemo_object_c::dDemo_object_c ( )

◆ ~dDemo_object_c()

dDemo_object_c::~dDemo_object_c ( )

Member Function Documentation

◆ appendActor()

JStage::TObject * dDemo_object_c::appendActor ( fopAc_ac_c p_actor)

◆ appendLight()

JStage::TObject * dDemo_object_c::appendLight ( )

◆ createAmbient()

JStage::TObject * dDemo_object_c::createAmbient ( )

◆ createCamera()

JStage::TObject * dDemo_object_c::createCamera ( )

◆ createFog()

JStage::TObject * dDemo_object_c::createFog ( )

◆ getActiveCamera()

dDemo_camera_c * dDemo_object_c::getActiveCamera ( )

◆ getActor()

dDemo_actor_c * dDemo_object_c::getActor ( u8  actorId)

◆ remove()

void dDemo_object_c::remove ( )

Member Data Documentation

◆ mActorNum

u8 dDemo_object_c::mActorNum

◆ mLightNum

u8 dDemo_object_c::mLightNum

◆ mpActors

dDemo_actor_c* dDemo_object_c::mpActors[32]

◆ mpAmbient

dDemo_ambient_c* dDemo_object_c::mpAmbient

◆ mpCamera

dDemo_camera_c* dDemo_object_c::mpCamera

◆ mpFog

dDemo_fog_c* dDemo_object_c::mpFog

◆ mpLights

dDemo_light_c* dDemo_object_c::mpLights[8]

The documentation for this class was generated from the following files: