Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_demo.h>
Public Member Functions | |
dDemo_object_c () | |
~dDemo_object_c () | |
JStage::TObject * | appendActor (fopAc_ac_c *) |
dDemo_actor_c * | getActor (u8) |
JStage::TObject * | createCamera () |
dDemo_camera_c * | getActiveCamera () |
JStage::TObject * | createAmbient () |
JStage::TObject * | appendLight () |
JStage::TObject * | createFog () |
void | remove () |
Public Attributes | |
u8 | mActorNum |
u8 | mLightNum |
dDemo_actor_c * | mpActors [32] |
dDemo_camera_c * | mpCamera |
dDemo_ambient_c * | mpAmbient |
dDemo_light_c * | mpLights [8] |
dDemo_fog_c * | mpFog |
dDemo_object_c::dDemo_object_c | ( | ) |
dDemo_object_c::~dDemo_object_c | ( | ) |
JStage::TObject * dDemo_object_c::appendActor | ( | fopAc_ac_c * | p_actor | ) |
JStage::TObject * dDemo_object_c::appendLight | ( | ) |
JStage::TObject * dDemo_object_c::createAmbient | ( | ) |
JStage::TObject * dDemo_object_c::createCamera | ( | ) |
JStage::TObject * dDemo_object_c::createFog | ( | ) |
dDemo_camera_c * dDemo_object_c::getActiveCamera | ( | ) |
dDemo_actor_c * dDemo_object_c::getActor | ( | u8 | actorId | ) |
void dDemo_object_c::remove | ( | ) |
u8 dDemo_object_c::mActorNum |
u8 dDemo_object_c::mLightNum |
dDemo_actor_c* dDemo_object_c::mpActors[32] |
dDemo_ambient_c* dDemo_object_c::mpAmbient |
dDemo_camera_c* dDemo_object_c::mpCamera |
dDemo_fog_c* dDemo_object_c::mpFog |
dDemo_light_c* dDemo_object_c::mpLights[8] |