Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Darknut. More...
#include <d_a_b_tn.h>
Private Attributes | |
u8 | field_0x5ac [0x5630 - 0x5ac] |
Darknut.
Temple of Time dungeon mini-boss.
daB_TN_c::daB_TN_c | ( | ) |
void daB_TN_c::_delete | ( | ) |
void daB_TN_c::action | ( | ) |
void daB_TN_c::calcNeckAngle | ( | ) |
void daB_TN_c::calcPartMove | ( | ) |
void daB_TN_c::calcShieldMove | ( | ) |
void daB_TN_c::calcSwordMoveA | ( | ) |
void daB_TN_c::calcSwordMoveB | ( | ) |
void daB_TN_c::calcWaistAngle | ( | ) |
void daB_TN_c::cc_set | ( | ) |
void daB_TN_c::checkAttackAble | ( | ) |
void daB_TN_c::checkMoveAngle | ( | ) |
void daB_TN_c::checkMoveArea | ( | ) |
void daB_TN_c::checkNextMove | ( | ) |
void daB_TN_c::checkNormalAttackAble | ( | ) |
void daB_TN_c::checkStartAttackH | ( | ) |
void daB_TN_c::create | ( | ) |
void daB_TN_c::CreateHeap | ( | ) |
void daB_TN_c::damage_check | ( | ) |
void daB_TN_c::draw | ( | ) |
void daB_TN_c::execute | ( | ) |
void daB_TN_c::executeAttackH | ( | ) |
void daB_TN_c::executeAttackL | ( | ) |
void daB_TN_c::executeAttackShieldH | ( | ) |
void daB_TN_c::executeAttackShieldL | ( | ) |
void daB_TN_c::executeChangeDemo | ( | ) |
void daB_TN_c::executeChaseH | ( | ) |
void daB_TN_c::executeChaseL | ( | ) |
void daB_TN_c::executeDamageH | ( | ) |
void daB_TN_c::executeDamageL | ( | ) |
void daB_TN_c::executeEnding | ( | ) |
void daB_TN_c::executeGuardH | ( | ) |
void daB_TN_c::executeGuardL | ( | ) |
void daB_TN_c::executeOpening | ( | ) |
void daB_TN_c::executeRoomDemo | ( | ) |
void daB_TN_c::executeWaitH | ( | ) |
void daB_TN_c::executeYoroke | ( | ) |
void daB_TN_c::executeZakoChangeDemo | ( | ) |
void daB_TN_c::executeZakoEnding | ( | ) |
void daB_TN_c::getCutType | ( | ) |
void daB_TN_c::mtx_set | ( | ) |
void daB_TN_c::setAwaitSound | ( | ) |
void daB_TN_c::setBodyShield | ( | ) |
void daB_TN_c::setWalkDir | ( | ) |
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