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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Darknut. More...
#include <d_a_b_tn.h>
Inheritance diagram for daB_TN_c:
Collaboration diagram for daB_TN_c:Static Public Member Functions | |
| static int | JointCallBack (J3DJoint *, int) |
| static int | DemoSkipCallBack (void *, int) |
Static Public Member Functions inherited from fopAc_ac_c | |
| static void | setStopStatus (u32 status) |
Darknut.
Temple of Time dungeon mini-boss.
| int daB_TN_c::_delete | ( | ) |
| void daB_TN_c::action | ( | ) |
| void daB_TN_c::calcNeckAngle | ( | ) |
| void daB_TN_c::calcOtherPartMove | ( | int | i_idx | ) |
| void daB_TN_c::calcPartMove | ( | ) |
| void daB_TN_c::calcShieldMove | ( | ) |
| void daB_TN_c::calcSwordMoveA | ( | ) |
| void daB_TN_c::calcSwordMoveB | ( | ) |
| void daB_TN_c::calcWaistAngle | ( | ) |
| void daB_TN_c::cc_set | ( | ) |
| bool daB_TN_c::checkAttackAble | ( | ) |
| int daB_TN_c::checkBck | ( | int | i_index | ) |
| bool daB_TN_c::checkMoveAngle | ( | ) |
| int daB_TN_c::checkMoveArea | ( | ) |
| bool daB_TN_c::checkNextMove | ( | ) |
| bool daB_TN_c::checkNormalAttackAble | ( | ) |
| void daB_TN_c::checkStartAttackH | ( | ) |
| int daB_TN_c::create | ( | ) |
| int daB_TN_c::CreateHeap | ( | ) |
| void daB_TN_c::damage_check | ( | ) |
| void daB_TN_c::demo_skip | ( | int | param_1 | ) |
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static |
| int daB_TN_c::draw | ( | ) |
| int daB_TN_c::execute | ( | ) |
| void daB_TN_c::executeAttackH | ( | ) |
| void daB_TN_c::executeAttackL | ( | ) |
| void daB_TN_c::executeAttackShieldH | ( | ) |
| void daB_TN_c::executeAttackShieldL | ( | ) |
| void daB_TN_c::executeChangeDemo | ( | ) |
| void daB_TN_c::executeChaseH | ( | ) |
| void daB_TN_c::executeChaseL | ( | ) |
| void daB_TN_c::executeDamageH | ( | ) |
| void daB_TN_c::executeDamageL | ( | ) |
| void daB_TN_c::executeEnding | ( | ) |
| void daB_TN_c::executeGuardH | ( | ) |
| void daB_TN_c::executeGuardL | ( | ) |
| void daB_TN_c::executeOpening | ( | ) |
| void daB_TN_c::executeRoomDemo | ( | ) |
| void daB_TN_c::executeWaitH | ( | ) |
| void daB_TN_c::executeYoroke | ( | ) |
| void daB_TN_c::executeZakoChangeDemo | ( | ) |
| void daB_TN_c::executeZakoEnding | ( | ) |
| u32 daB_TN_c::getCutType | ( | ) |
| void daB_TN_c::initChaseL | ( | int | param_1 | ) |
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static |
| void daB_TN_c::mtx_set | ( | ) |
| void daB_TN_c::setActionMode | ( | int | i_mode1, |
| int | i_mode2 ) |
| void daB_TN_c::setArmorBreakEffect | ( | int | i_idx | ) |
| void daB_TN_c::setAttackBlurEffect | ( | int | i_data | ) |
| void daB_TN_c::setAwaitSound | ( | ) |
| void daB_TN_c::setBodyShield | ( | ) |
| void daB_TN_c::setBreakHeadPart | ( | int | i_idx | ) |
| void daB_TN_c::setBreakPart | ( | int | i_idx | ) |
| void daB_TN_c::setDamage | ( | dCcD_Sph * | i_sph, |
| int | param_2 ) |
| void daB_TN_c::setPartLandEffect | ( | int | i_idx, |
| int | i_data ) |
| void daB_TN_c::setShieldEffect | ( | dCcD_Sph * | i_sph | ) |
| void daB_TN_c::setSwordAtBit | ( | int | param_1 | ) |
| void daB_TN_c::setSwordAtBreak | ( | int | param_1 | ) |
| void daB_TN_c::setWalkDir | ( | ) |
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