Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daB_TN_c Class Reference

Darknut. More...

#include <d_a_b_tn.h>

+ Inheritance diagram for daB_TN_c:
+ Collaboration diagram for daB_TN_c:

Public Types

enum  daB_TN_ACTION1 {
  ACT_ROOMDEMO , ACT_OPENING , ACT_WAITH , ACT_CHASEH ,
  ACT_ATTACKH , ACT_ATTACKSHIELDH , ACT_GUARDH , ACT_DAMAGEH ,
  ACT_CHANGEDEMO , ACT_CHASEL , ACT_ATTACKL , ACT_ATTACKSHIELDL ,
  ACT_GUARDL , ACT_DAMAGEL , ACT_ENDING , ACT_YOROKE
}
 
enum  daB_TN_ACTION2 {
  ACTION2_0_e , ACTION2_1_e , ACTION2_2_e , ACTION2_3_e ,
  ACTION2_4_e , ACTION2_5_e , ACTION2_6_e , ACTION2_7_e ,
  ACTION2_8_e , ACTION2_9_e , ACTION2_10_e , ACTION2_11_e ,
  ACTION2_12_e , ACTION2_13_e , ACTION2_14_e , ACTION2_15_e ,
  ACTION2_16_e , ACTION2_17_e , ACTION2_20_e = 0x14 , ACTION2_70_e = 0x40 ,
  ACTION2_76_e = 0x46 , ACTION2_100_e = 100 , ACTION2_101_e , ACTION2_102_e ,
  ACTION2_103_e , ACTION2_104_e , ACTION2_105_e , ACTION2_106_e ,
  ACTION2_107_e
}
 
- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 

Public Member Functions

int ctrlJoint (J3DJoint *, J3DModel *)
 
void calcNeckAngle ()
 
void calcWaistAngle ()
 
int draw ()
 
void setBreakPart (int)
 
void setBreakHeadPart (int)
 
void setPartLandEffect (int, int)
 
void calcShieldMove ()
 
void calcSwordMoveA ()
 
void calcSwordMoveB ()
 
void calcOtherPartMove (int)
 
void calcPartMove ()
 
void setBck (int, u8, f32, f32)
 
int checkBck (int)
 
void setActionMode (int, int)
 
void setSwordAtBit (int)
 
void setSwordAtBreak (int)
 
void setBodyShield ()
 
bool checkNormalAttackAble ()
 
u32 getCutType ()
 
void setDamage (dCcD_Sph *, int)
 
void setShieldEffect (dCcD_Sph *)
 
void damage_check ()
 
int checkMoveArea ()
 
bool checkMoveAngle ()
 
void setAttackBlurEffect (int)
 
void setArmorBreakEffect (int)
 
void demo_skip (int)
 
void executeRoomDemo ()
 
void executeOpening ()
 
void executeWaitH ()
 
void setAwaitSound ()
 
void executeChaseH ()
 
void checkStartAttackH ()
 
void executeAttackH ()
 
void executeAttackShieldH ()
 
void executeGuardH ()
 
void executeDamageH ()
 
void executeChangeDemo ()
 
void executeZakoChangeDemo ()
 
void setWalkDir ()
 
void initChaseL (int)
 
bool checkAttackAble ()
 
bool checkNextMove ()
 
void executeChaseL ()
 
void executeAttackL ()
 
void executeAttackShieldL ()
 
void executeGuardL ()
 
void executeDamageL ()
 
void executeYoroke ()
 
void executeEnding ()
 
void executeZakoEnding ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
int execute ()
 
int _delete ()
 
int CreateHeap ()
 
int create ()
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int JointCallBack (J3DJoint *, int)
 
static int DemoSkipCallBack (void *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

request_of_phase_process_class mPhaseReq1
 
request_of_phase_process_class mPhaseReq2
 
J3DModelmpPartModels [16]
 
mDoExt_McaMorfSOmpModelMorf1
 
mDoExt_McaMorfSOmpModelMorf2
 
mDoExt_brkAnmmpBrkAnms [16]
 
mDoExt_brkAnmmpBrkAnm
 
J3DModelswordEffectModel
 
Z2CreatureEnemy mSound
 
int mActionMode1
 
int mActionMode2
 
u32 mShadowKey
 
int field_0x6fc
 
int field_0x700
 
cXyz mCamEye
 
cXyz mCamCenter
 
f32 mCamFovY
 
s16 field_0x720
 
f32 field_0x724
 
f32 mMaterialColor
 
Mtx mNewTRMtx
 
cXyz mPositions [16]
 
cXyz mPositionsCopy [16]
 
cXyz field_0x8dc [16]
 
csXyz field_0x99c [16]
 
u16 mStates [16]
 
u16 field_0xa1c [16]
 
s16 field_0xa3c [16]
 
s16 field_0xa5c
 
int mTimer9
 
s16 field_0xa64
 
s16 field_0xa66
 
s16 mInvincibilityTimer
 
int mTimer1
 
int mTimer3
 
int mTimer6
 
int mNextBreakPart
 
int mTimer4
 
int mTimer5
 
int mTimer7
 
int mVibrationTimer
 
int mWalkDir
 
u8 mUpdateModelTimer
 
bool field_0xa91
 
u8 mNextActionMode2
 
bool mUpdateNeckAngle
 
bool mUpdateWaistAngle
 
s16 mNeckAngle
 
s16 mWaistAngle
 
bool field_0xa9a
 
u8 mActionMode2Copy
 
u8 field_0xa9c
 
u8 field_0xa9d
 
bool mDisappear
 
bool mCutFlag
 
bool mSphCSmallFlag
 
bool mChkCoHitOK
 
u8 field_0xaa2
 
u8 mBrkAnmFrame
 
u8 mSwitchNo
 
u8 mType
 
u8 mType2
 
u8 mTimer10
 
bool field_0xaa8
 
u8 mTimer12
 
u8 mTimer13
 
u8 mCutJumpStatus
 
bool mInactive
 
bool mStayNo2Flag
 
u8 mBlendStatus
 
f32 mBlend
 
char * mArcName
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dBgS_AcchCir mAcchCirArr [16]
 
dBgS_ObjAcch mAcchArr [16]
 
dCcD_Stts mStts1
 
dCcD_Stts mStts2
 
dCcD_Sph mSphA [3]
 
dCcD_Sph mSphB [3]
 
dCcD_Sph mSphC
 
dCcD_Sph mSwordSphs [4]
 
dCcD_Cps mCps
 
dCcD_Sph mSphD
 
cXyz mCpsPos
 
dCcU_AtInfo mAtInfo
 
dCcD_Stts mSttsArr [16]
 
dCcD_Sph mSphArr [16]
 
u32 mParticleKeys [4]
 
u8 mHioInit
 

Additional Inherited Members

- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Darknut.

Temple of Time dungeon mini-boss.

Member Enumeration Documentation

◆ daB_TN_ACTION1

Enumerator
ACT_ROOMDEMO 
ACT_OPENING 
ACT_WAITH 
ACT_CHASEH 
ACT_ATTACKH 
ACT_ATTACKSHIELDH 
ACT_GUARDH 
ACT_DAMAGEH 
ACT_CHANGEDEMO 
ACT_CHASEL 
ACT_ATTACKL 
ACT_ATTACKSHIELDL 
ACT_GUARDL 
ACT_DAMAGEL 
ACT_ENDING 
ACT_YOROKE 

◆ daB_TN_ACTION2

Enumerator
ACTION2_0_e 
ACTION2_1_e 
ACTION2_2_e 
ACTION2_3_e 
ACTION2_4_e 
ACTION2_5_e 
ACTION2_6_e 
ACTION2_7_e 
ACTION2_8_e 
ACTION2_9_e 
ACTION2_10_e 
ACTION2_11_e 
ACTION2_12_e 
ACTION2_13_e 
ACTION2_14_e 
ACTION2_15_e 
ACTION2_16_e 
ACTION2_17_e 
ACTION2_20_e 
ACTION2_70_e 
ACTION2_76_e 
ACTION2_100_e 
ACTION2_101_e 
ACTION2_102_e 
ACTION2_103_e 
ACTION2_104_e 
ACTION2_105_e 
ACTION2_106_e 
ACTION2_107_e 

Member Function Documentation

◆ _delete()

int daB_TN_c::_delete ( )

◆ action()

void daB_TN_c::action ( )

◆ calcNeckAngle()

void daB_TN_c::calcNeckAngle ( )

◆ calcOtherPartMove()

void daB_TN_c::calcOtherPartMove ( int i_idx)

◆ calcPartMove()

void daB_TN_c::calcPartMove ( )

◆ calcShieldMove()

void daB_TN_c::calcShieldMove ( )

◆ calcSwordMoveA()

void daB_TN_c::calcSwordMoveA ( )

◆ calcSwordMoveB()

void daB_TN_c::calcSwordMoveB ( )

◆ calcWaistAngle()

void daB_TN_c::calcWaistAngle ( )

◆ cc_set()

void daB_TN_c::cc_set ( )

◆ checkAttackAble()

bool daB_TN_c::checkAttackAble ( )

◆ checkBck()

int daB_TN_c::checkBck ( int i_index)

◆ checkMoveAngle()

bool daB_TN_c::checkMoveAngle ( )

◆ checkMoveArea()

int daB_TN_c::checkMoveArea ( )

◆ checkNextMove()

bool daB_TN_c::checkNextMove ( )

◆ checkNormalAttackAble()

bool daB_TN_c::checkNormalAttackAble ( )

◆ checkStartAttackH()

void daB_TN_c::checkStartAttackH ( )

◆ create()

int daB_TN_c::create ( )

◆ CreateHeap()

int daB_TN_c::CreateHeap ( )

◆ ctrlJoint()

int daB_TN_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * model )

◆ damage_check()

void daB_TN_c::damage_check ( )

◆ demo_skip()

void daB_TN_c::demo_skip ( int param_1)

◆ DemoSkipCallBack()

int daB_TN_c::DemoSkipCallBack ( void * i_this,
int param_1 )
static

◆ draw()

int daB_TN_c::draw ( )

◆ execute()

int daB_TN_c::execute ( )

◆ executeAttackH()

void daB_TN_c::executeAttackH ( )

◆ executeAttackL()

void daB_TN_c::executeAttackL ( )

◆ executeAttackShieldH()

void daB_TN_c::executeAttackShieldH ( )

◆ executeAttackShieldL()

void daB_TN_c::executeAttackShieldL ( )

◆ executeChangeDemo()

void daB_TN_c::executeChangeDemo ( )

◆ executeChaseH()

void daB_TN_c::executeChaseH ( )

◆ executeChaseL()

void daB_TN_c::executeChaseL ( )

◆ executeDamageH()

void daB_TN_c::executeDamageH ( )

◆ executeDamageL()

void daB_TN_c::executeDamageL ( )

◆ executeEnding()

void daB_TN_c::executeEnding ( )

◆ executeGuardH()

void daB_TN_c::executeGuardH ( )

◆ executeGuardL()

void daB_TN_c::executeGuardL ( )

◆ executeOpening()

void daB_TN_c::executeOpening ( )

◆ executeRoomDemo()

void daB_TN_c::executeRoomDemo ( )

◆ executeWaitH()

void daB_TN_c::executeWaitH ( )

◆ executeYoroke()

void daB_TN_c::executeYoroke ( )

◆ executeZakoChangeDemo()

void daB_TN_c::executeZakoChangeDemo ( )

◆ executeZakoEnding()

void daB_TN_c::executeZakoEnding ( )

◆ getCutType()

u32 daB_TN_c::getCutType ( )

◆ initChaseL()

void daB_TN_c::initChaseL ( int param_1)

◆ JointCallBack()

int daB_TN_c::JointCallBack ( J3DJoint * i_joint,
int i_data )
static

◆ mtx_set()

void daB_TN_c::mtx_set ( )

◆ setActionMode()

void daB_TN_c::setActionMode ( int i_mode1,
int i_mode2 )

◆ setArmorBreakEffect()

void daB_TN_c::setArmorBreakEffect ( int i_idx)

◆ setAttackBlurEffect()

void daB_TN_c::setAttackBlurEffect ( int i_data)

◆ setAwaitSound()

void daB_TN_c::setAwaitSound ( )

◆ setBck()

void daB_TN_c::setBck ( int i_index,
u8 i_attr,
f32 i_morf,
f32 i_rate )

◆ setBodyShield()

void daB_TN_c::setBodyShield ( )

◆ setBreakHeadPart()

void daB_TN_c::setBreakHeadPart ( int i_idx)

◆ setBreakPart()

void daB_TN_c::setBreakPart ( int i_idx)

◆ setDamage()

void daB_TN_c::setDamage ( dCcD_Sph * i_sph,
int param_2 )

◆ setPartLandEffect()

void daB_TN_c::setPartLandEffect ( int i_idx,
int i_data )

◆ setShieldEffect()

void daB_TN_c::setShieldEffect ( dCcD_Sph * i_sph)

◆ setSwordAtBit()

void daB_TN_c::setSwordAtBit ( int param_1)

◆ setSwordAtBreak()

void daB_TN_c::setSwordAtBreak ( int param_1)

◆ setWalkDir()

void daB_TN_c::setWalkDir ( )

Member Data Documentation

◆ field_0x6fc

int daB_TN_c::field_0x6fc
private

◆ field_0x700

int daB_TN_c::field_0x700
private

◆ field_0x720

s16 daB_TN_c::field_0x720
private

◆ field_0x724

f32 daB_TN_c::field_0x724
private

◆ field_0x8dc

cXyz daB_TN_c::field_0x8dc[16]
private

◆ field_0x99c

csXyz daB_TN_c::field_0x99c[16]
private

◆ field_0xa1c

u16 daB_TN_c::field_0xa1c[16]
private

◆ field_0xa3c

s16 daB_TN_c::field_0xa3c[16]
private

◆ field_0xa5c

s16 daB_TN_c::field_0xa5c
private

◆ field_0xa64

s16 daB_TN_c::field_0xa64
private

◆ field_0xa66

s16 daB_TN_c::field_0xa66
private

◆ field_0xa91

bool daB_TN_c::field_0xa91
private

◆ field_0xa9a

bool daB_TN_c::field_0xa9a
private

◆ field_0xa9c

u8 daB_TN_c::field_0xa9c
private

◆ field_0xa9d

u8 daB_TN_c::field_0xa9d
private

◆ field_0xaa2

u8 daB_TN_c::field_0xaa2
private

◆ field_0xaa8

bool daB_TN_c::field_0xaa8
private

◆ mAcch

dBgS_ObjAcch daB_TN_c::mAcch
private

◆ mAcchArr

dBgS_ObjAcch daB_TN_c::mAcchArr[16]
private

◆ mAcchCir

dBgS_AcchCir daB_TN_c::mAcchCir
private

◆ mAcchCirArr

dBgS_AcchCir daB_TN_c::mAcchCirArr[16]
private

◆ mActionMode1

int daB_TN_c::mActionMode1
private

◆ mActionMode2

int daB_TN_c::mActionMode2
private

◆ mActionMode2Copy

u8 daB_TN_c::mActionMode2Copy
private

◆ mArcName

char* daB_TN_c::mArcName
private

◆ mAtInfo

dCcU_AtInfo daB_TN_c::mAtInfo
private

◆ mBlend

f32 daB_TN_c::mBlend
private

◆ mBlendStatus

u8 daB_TN_c::mBlendStatus
private

◆ mBrkAnmFrame

u8 daB_TN_c::mBrkAnmFrame
private

◆ mCamCenter

cXyz daB_TN_c::mCamCenter
private

◆ mCamEye

cXyz daB_TN_c::mCamEye
private

◆ mCamFovY

f32 daB_TN_c::mCamFovY
private

◆ mChkCoHitOK

bool daB_TN_c::mChkCoHitOK
private

◆ mCps

dCcD_Cps daB_TN_c::mCps
private

◆ mCpsPos

cXyz daB_TN_c::mCpsPos
private

◆ mCutFlag

bool daB_TN_c::mCutFlag
private

◆ mCutJumpStatus

u8 daB_TN_c::mCutJumpStatus
private

◆ mDisappear

bool daB_TN_c::mDisappear
private

◆ mHioInit

u8 daB_TN_c::mHioInit
private

◆ mInactive

bool daB_TN_c::mInactive
private

◆ mInvincibilityTimer

s16 daB_TN_c::mInvincibilityTimer
private

◆ mMaterialColor

f32 daB_TN_c::mMaterialColor
private

◆ mNeckAngle

s16 daB_TN_c::mNeckAngle
private

◆ mNewTRMtx

Mtx daB_TN_c::mNewTRMtx
private

◆ mNextActionMode2

u8 daB_TN_c::mNextActionMode2
private

◆ mNextBreakPart

int daB_TN_c::mNextBreakPart
private

◆ mParticleKeys

u32 daB_TN_c::mParticleKeys[4]
private

◆ mpBrkAnm

mDoExt_brkAnm* daB_TN_c::mpBrkAnm
private

◆ mpBrkAnms

mDoExt_brkAnm* daB_TN_c::mpBrkAnms[16]
private

◆ mPhaseReq1

request_of_phase_process_class daB_TN_c::mPhaseReq1
private

◆ mPhaseReq2

request_of_phase_process_class daB_TN_c::mPhaseReq2
private

◆ mpModelMorf1

mDoExt_McaMorfSO* daB_TN_c::mpModelMorf1
private

◆ mpModelMorf2

mDoExt_McaMorfSO* daB_TN_c::mpModelMorf2
private

◆ mPositions

cXyz daB_TN_c::mPositions[16]
private

◆ mPositionsCopy

cXyz daB_TN_c::mPositionsCopy[16]
private

◆ mpPartModels

J3DModel* daB_TN_c::mpPartModels[16]
private

◆ mShadowKey

u32 daB_TN_c::mShadowKey
private

◆ mSound

Z2CreatureEnemy daB_TN_c::mSound
private

◆ mSphA

dCcD_Sph daB_TN_c::mSphA[3]
private

◆ mSphArr

dCcD_Sph daB_TN_c::mSphArr[16]
private

◆ mSphB

dCcD_Sph daB_TN_c::mSphB[3]
private

◆ mSphC

dCcD_Sph daB_TN_c::mSphC
private

◆ mSphCSmallFlag

bool daB_TN_c::mSphCSmallFlag
private

◆ mSphD

dCcD_Sph daB_TN_c::mSphD
private

◆ mStates

u16 daB_TN_c::mStates[16]
private

◆ mStayNo2Flag

bool daB_TN_c::mStayNo2Flag
private

◆ mStts1

dCcD_Stts daB_TN_c::mStts1
private

◆ mStts2

dCcD_Stts daB_TN_c::mStts2
private

◆ mSttsArr

dCcD_Stts daB_TN_c::mSttsArr[16]
private

◆ mSwitchNo

u8 daB_TN_c::mSwitchNo
private

◆ mSwordSphs

dCcD_Sph daB_TN_c::mSwordSphs[4]
private

◆ mTimer1

int daB_TN_c::mTimer1
private

◆ mTimer10

u8 daB_TN_c::mTimer10
private

◆ mTimer12

u8 daB_TN_c::mTimer12
private

◆ mTimer13

u8 daB_TN_c::mTimer13
private

◆ mTimer3

int daB_TN_c::mTimer3
private

◆ mTimer4

int daB_TN_c::mTimer4
private

◆ mTimer5

int daB_TN_c::mTimer5
private

◆ mTimer6

int daB_TN_c::mTimer6
private

◆ mTimer7

int daB_TN_c::mTimer7
private

◆ mTimer9

int daB_TN_c::mTimer9
private

◆ mType

u8 daB_TN_c::mType
private

◆ mType2

u8 daB_TN_c::mType2
private

◆ mUpdateModelTimer

u8 daB_TN_c::mUpdateModelTimer
private

◆ mUpdateNeckAngle

bool daB_TN_c::mUpdateNeckAngle
private

◆ mUpdateWaistAngle

bool daB_TN_c::mUpdateWaistAngle
private

◆ mVibrationTimer

int daB_TN_c::mVibrationTimer
private

◆ mWaistAngle

s16 daB_TN_c::mWaistAngle
private

◆ mWalkDir

int daB_TN_c::mWalkDir
private

◆ swordEffectModel

J3DModel* daB_TN_c::swordEffectModel
private

The documentation for this class was generated from the following files: