Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjLv5Key_c Class Reference

Snowpeak Ruins Key Lock. More...

#include <d_a_obj_Lv5Key.h>

+ Inheritance diagram for daObjLv5Key_c:
+ Collaboration diagram for daObjLv5Key_c:

Public Types

enum  daObjLv5Key_STATUS { STATUS_WAIT , STATUS_SHAKE_START , STATUS_OPEN_START , STATUS_OPEN }
 
typedef void(daObjLv5Key_c::* actionFunc) (int)
 

Public Member Functions

int CreateHeap ()
 
int Init ()
 
void setBgc ()
 
void initCcSph ()
 
void setCcSph ()
 
void setAction (actionFunc, int)
 
void Action ()
 
void Wait (int)
 
void Open (int)
 
void Fall (int)
 
void Land (int)
 
void Shake (int)
 
void TranslateByNowDirect (f32, f32, f32)
 
int Execute ()
 
int Draw ()
 
int Delete ()
 
void setBaseMtx ()
 
int create_1st ()
 
void setLocalOffset (f32 x, f32 y, f32 z)
 
void setRotateSpd (s16 x, s16 y, s16 z)
 
void setRotateAccel (s16 x, s16 y, s16 z)
 
void RotateAngle ()
 
void calcRotateSpd ()
 
void setTimer (s16 timer)
 
void setShakeNum (s8 num)
 
void decShakeNum ()
 
bool countdown ()
 
void setStatus (s8 status)
 
void keylock_open_start ()
 
void keylock_shake_start ()
 
bool is_open ()
 
bool is_open_start ()
 
bool is_shake_start ()
 
bool is_shake_end ()
 
cXyzgetLocalOffset ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

u8 field_0x568 [0x56C - 0x568]
 
Z2SoundObjSimple mSound
 
u8 field_0x58C [0x590 - 0x58C]
 
J3DModelmpModel
 
mDoExt_bckAnm mBck
 
request_of_phase_process_class mPhase
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dCcD_Sph mCcSph
 
u8 field_0x944
 
s8 mStatus
 
actionFunc mAction
 
s16 mMode
 
s16 mTimer
 
cXyz mLocalOffset
 
csXyz mRotateSpd
 
csXyz mRotateAccel
 
s8 mShakeNum
 
u8 field_0x971 [0x97c - 0x971]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Snowpeak Ruins Key Lock.

Member Typedef Documentation

◆ actionFunc

typedef void(daObjLv5Key_c::* daObjLv5Key_c::actionFunc) (int)

Member Enumeration Documentation

◆ daObjLv5Key_STATUS

Enumerator
STATUS_WAIT 
STATUS_SHAKE_START 
STATUS_OPEN_START 
STATUS_OPEN 

Member Function Documentation

◆ Action()

void daObjLv5Key_c::Action ( )

◆ calcRotateSpd()

void daObjLv5Key_c::calcRotateSpd ( )
inline

◆ countdown()

bool daObjLv5Key_c::countdown ( )
inline

◆ create_1st()

int daObjLv5Key_c::create_1st ( )

◆ CreateHeap()

int daObjLv5Key_c::CreateHeap ( )

◆ decShakeNum()

void daObjLv5Key_c::decShakeNum ( )
inline

◆ Delete()

int daObjLv5Key_c::Delete ( )

◆ Draw()

int daObjLv5Key_c::Draw ( )

◆ Execute()

int daObjLv5Key_c::Execute ( )

◆ Fall()

void daObjLv5Key_c::Fall ( int  param_0)

◆ getLocalOffset()

cXyz & daObjLv5Key_c::getLocalOffset ( )
inline

◆ Init()

int daObjLv5Key_c::Init ( )

◆ initCcSph()

void daObjLv5Key_c::initCcSph ( )

◆ is_open()

bool daObjLv5Key_c::is_open ( )
inline

◆ is_open_start()

bool daObjLv5Key_c::is_open_start ( )
inline

◆ is_shake_end()

bool daObjLv5Key_c::is_shake_end ( )
inline

◆ is_shake_start()

bool daObjLv5Key_c::is_shake_start ( )
inline

◆ keylock_open_start()

void daObjLv5Key_c::keylock_open_start ( )
inline

◆ keylock_shake_start()

void daObjLv5Key_c::keylock_shake_start ( )
inline

◆ Land()

void daObjLv5Key_c::Land ( int  param_0)

◆ Open()

void daObjLv5Key_c::Open ( int  param_0)

◆ RotateAngle()

void daObjLv5Key_c::RotateAngle ( )
inline

◆ setAction()

void daObjLv5Key_c::setAction ( daObjLv5Key_c::actionFunc  i_action,
int  param_1 
)

◆ setBaseMtx()

void daObjLv5Key_c::setBaseMtx ( )

◆ setBgc()

void daObjLv5Key_c::setBgc ( )

◆ setCcSph()

void daObjLv5Key_c::setCcSph ( )

◆ setLocalOffset()

void daObjLv5Key_c::setLocalOffset ( f32  x,
f32  y,
f32  z 
)
inline

◆ setRotateAccel()

void daObjLv5Key_c::setRotateAccel ( s16  x,
s16  y,
s16  z 
)
inline

◆ setRotateSpd()

void daObjLv5Key_c::setRotateSpd ( s16  x,
s16  y,
s16  z 
)
inline

◆ setShakeNum()

void daObjLv5Key_c::setShakeNum ( s8  num)
inline

◆ setStatus()

void daObjLv5Key_c::setStatus ( s8  status)
inline

◆ setTimer()

void daObjLv5Key_c::setTimer ( s16  timer)
inline

◆ Shake()

void daObjLv5Key_c::Shake ( int  param_0)

◆ TranslateByNowDirect()

void daObjLv5Key_c::TranslateByNowDirect ( f32  i_x,
f32  i_y,
f32  i_z 
)

◆ Wait()

void daObjLv5Key_c::Wait ( int  param_0)

Member Data Documentation

◆ field_0x568

u8 daObjLv5Key_c::field_0x568[0x56C - 0x568]
private

◆ field_0x58C

u8 daObjLv5Key_c::field_0x58C[0x590 - 0x58C]
private

◆ field_0x944

u8 daObjLv5Key_c::field_0x944
private

◆ field_0x971

u8 daObjLv5Key_c::field_0x971[0x97c - 0x971]
private

◆ mAcch

dBgS_ObjAcch daObjLv5Key_c::mAcch
private

◆ mAcchCir

dBgS_AcchCir daObjLv5Key_c::mAcchCir
private

◆ mAction

actionFunc daObjLv5Key_c::mAction
private

◆ mBck

mDoExt_bckAnm daObjLv5Key_c::mBck
private

◆ mCcSph

dCcD_Sph daObjLv5Key_c::mCcSph
private

◆ mCcStts

dCcD_Stts daObjLv5Key_c::mCcStts
private

◆ mLocalOffset

cXyz daObjLv5Key_c::mLocalOffset
private

◆ mMode

s16 daObjLv5Key_c::mMode
private

◆ mPhase

request_of_phase_process_class daObjLv5Key_c::mPhase
private

◆ mpModel

J3DModel* daObjLv5Key_c::mpModel
private

◆ mRotateAccel

csXyz daObjLv5Key_c::mRotateAccel
private

◆ mRotateSpd

csXyz daObjLv5Key_c::mRotateSpd
private

◆ mShakeNum

s8 daObjLv5Key_c::mShakeNum
private

◆ mSound

Z2SoundObjSimple daObjLv5Key_c::mSound
private

◆ mStatus

s8 daObjLv5Key_c::mStatus
private

◆ mTimer

s16 daObjLv5Key_c::mTimer
private

The documentation for this class was generated from the following files: