Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Colin. More...
#include <d_a_npc_kolin.h>
Static Public Attributes | |
static void * | mCutNameList [11] |
static u8 | mCutList [132] |
Static Public Attributes inherited from daNpcT_c | |
static u8 | mCcDCyl [68] |
static u8 | mFindActorPtrs [200] |
static u8 | mSrchName [2+2] |
static u8 | mFindCount [4] |
static u8 const | mCcDObjData [48] |
static dCcD_SrcCyl | mCcDCyl |
static dCcD_SrcSph | mCcDSph |
static fopAc_ac_c * | mFindActorPtrs [50] |
static s16 | mSrchName |
static s32 | mFindCount |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0xe40 [0xF84 - 0xE40] |
u8 | field_0xf84 |
u8 | field_0xf85 [0x1020 - 0xF85] |
Colin.
daNpc_Kolin_c::~daNpc_Kolin_c | ( | ) |
daNpc_Kolin_c::daNpc_Kolin_c | ( | daNpcT_faceMotionAnmData_c const * | , |
daNpcT_motionAnmData_c const * | , | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | , | ||
int | , | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | , | ||
int | , | ||
daNpcT_evtData_c const * | , | ||
char ** | |||
) |
void daNpc_Kolin_c::calcFollowSpeedAndAngle | ( | fopAc_ac_c * | param_0, |
int | param_1, | ||
int | param_2 | ||
) |
void daNpc_Kolin_c::create | ( | ) |
void daNpc_Kolin_c::CreateHeap | ( | ) |
void daNpc_Kolin_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Kolin_c::Delete | ( | ) |
void daNpc_Kolin_c::Draw | ( | ) |
void daNpc_Kolin_c::Execute | ( | ) |
void daNpc_Kolin_c::getType | ( | ) |
void daNpc_Kolin_c::isDelete | ( | ) |
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inline |
void daNpc_Kolin_c::reset | ( | ) |
void daNpc_Kolin_c::selectAction | ( | ) |
void daNpc_Kolin_c::srchActors | ( | ) |
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