Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_demo.h>
Public Types | |
enum | Enable_e { ENABLE_COLOR_e = (1 << 0) } |
Public Member Functions | |
dDemo_ambient_c () | |
virtual | ~dDemo_ambient_c () |
virtual void | JSGSetColor (GXColor) |
void | onEnable (u8 flag) |
Public Member Functions inherited from JStage::TAmbientLight | |
virtual | ~TAmbientLight ()=0 |
virtual s32 | JSGFGetType () const |
virtual GXColor | JSGGetColor () const |
Public Member Functions inherited from JStage::TObject | |
virtual | ~TObject ()=0 |
virtual bool | JSGGetName () const |
virtual void | JSGUpdate () |
virtual u32 | JSGGetFlag () const |
virtual void | JSGSetFlag (u32) |
virtual bool | JSGGetData (u32, void *, u32) const |
virtual void | JSGSetData (u32, void const *, u32) |
virtual void | JSGGetParent (JStage::TObject **, u32 *) const |
virtual void | JSGSetParent (JStage::TObject *, u32) |
virtual void | JSGSetRelation (bool, JStage::TObject *, u32) |
virtual s32 | JSGFindNodeID (char const *) const |
virtual bool | JSGGetNodeTransformation (u32, f32(*)[4]) const |
void | JSGFEnableFlag (u32 flag) |
void | JSGFDisableFlag (u32 flag) |
Private Attributes | |
u8 | mFlags |
GXColor | mColor |
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inline |
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virtual |
Reimplemented from JStage::TAmbientLight.
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private |
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private |