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int | create () |
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| daNpc_shopMaro_c () |
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virtual | ~daNpc_shopMaro_c () |
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| dShopSystem_c (daNpcT_faceMotionAnmData_c const *param_1, daNpcT_motionAnmData_c const *param_2, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_3, int param_4, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_5, int param_6, daNpcT_evtData_c const *param_7, char **param_8) |
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void | initShopSystem () |
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void | onFlag (int) |
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void | offFlag (int) |
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BOOL | isFlag (int) |
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void | onSoldOutItemFlag (int) |
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void | offSoldOutItemFlag (int) |
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BOOL | isSoldOutItemFlag (int) |
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int | checkController (u8, dMsgFlow_c *) |
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int | chooseItem3 (u8) |
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int | chooseItem5 (u8) |
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int | chooseItem4 (u8) |
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int | moveCursor (int, u8) |
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int | moveCursor0 (int, u8) |
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int | moveCursor1 (int, u8) |
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int | drawCursor () |
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int | itemRotate () |
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int | itemZoom (cXyz *) |
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int | seq_wait (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_start (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_select_wait (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_select_start (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_select (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_moving (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_decide (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_choose (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_decide_yes (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_decide_no (fopAc_ac_c *, dMsgFlow_c *) |
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int | seq_finish (fopAc_ac_c *, dMsgFlow_c *) |
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bool | seq_event (fopAc_ac_c *, dMsgFlow_c *) |
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int | shop_init (bool) |
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int | shop_process (fopAc_ac_c *, dMsgFlow_c *) |
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void | createShopItem (int) |
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void | setSeq (u8) |
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void | setSoldOutFlag () |
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void | setSoldOut () |
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void | setSoldOutItemHide () |
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void | deleteObject () |
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int | searchItemActor () |
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int | getFlowNodeNum () |
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void | setSellItemMax (u8) |
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bool | checkShopOpen () |
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bool | checkLeftTrigger (STControl *) |
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bool | checkRightTrigger (STControl *) |
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bool | dpdMove () |
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void | dummyWeakOrder () |
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virtual | ~dShopSystem_c () |
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virtual bool | getResName2 (int) |
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virtual int | beforeStartSeqAction (dMsgFlow_c *, int) |
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virtual int | beforeSelectSeqAction (dMsgFlow_c *, int) |
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bool | chkSpMode () |
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void | offSpMode () |
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u8 | getEventParamU8 (int param_0) |
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void | setEventParam (u32 param) |
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void | tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *) |
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void | srchActor (void *, void *) |
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void | getTrnsfrmKeyAnmP (char const *, int) |
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void | getTexSRTKeyAnmP (char const *, int) |
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void | getTevRegKeyAnmP (char const *, int) |
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void | setBtkAnm (J3DAnmTextureSRTKey *, J3DModelData *, f32, int) |
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void | setBrkAnm (J3DAnmTevRegKey *, J3DModelData *, f32, int) |
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void | loadRes (s8 const *, char const **) |
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void | deleteRes (s8 const *, char const **) |
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void | execute () |
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void | draw (int, int, f32, _GXColorS10 *, f32, int, int, int) |
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void | setEnvTevColor () |
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void | setRoomNo () |
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void | ctrlBtk () |
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void | setMtx () |
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void | ctrlJoint (J3DJoint *, J3DModel *) |
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void | evtProc () |
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void | setFootPos () |
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void | setFootPrtcl (cXyz *, f32, f32) |
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bool | checkCullDraw () |
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void | twilight () |
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void | evtOrder () |
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void | evtChange () |
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void | clrParam () |
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void | setFaceMotionAnm (int, bool) |
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void | setMotionAnm (int, f32, int) |
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void | setPos (cXyz) |
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void | setAngle (s16) |
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void | setAngle (csXyz) |
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void | chkPointInArea (cXyz, cXyz, f32, f32, f32, s16) |
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void | step (s16, int, int, int, int) |
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void | initTalk (int, fopAc_ac_c **) |
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void | talkProc (int *, int, fopAc_ac_c **, int) |
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void | getNearestActorP (s16) |
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void | getEvtAreaTagP (int, int) |
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| ~daNpcT_c () |
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| daNpcT_c (daNpcT_faceMotionAnmData_c const *, daNpcT_motionAnmData_c const *, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_evtData_c const *, char **) |
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s32 | getEyeballMaterialNo () |
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s32 | getNeckJointNo () |
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void | ctrlSubFaceMotion (int) |
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bool | checkChangeJoint (int) |
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bool | checkRemoveJoint (int) |
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s32 | getFootLJointNo () |
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s32 | getFootRJointNo () |
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bool | getEyeballLMaterialNo () |
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bool | getEyeballRMaterialNo () |
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bool | evtEndProc () |
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void | afterMoved () |
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bool | chkXYItems () |
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void | decTmr () |
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bool | afterSetFaceMotionAnm (int, int, f32, int) |
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void | getFaceMotionAnm (daNpcT_faceMotionAnmData_c) |
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void | getMotionAnm (daNpcT_motionAnmData_c) |
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void | changeAnm (int *, int *) |
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void | changeBck (int *, int *) |
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void | changeBtp (int *, int *) |
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void | changeBtk (int *, int *) |
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| daNpcT_c (daNpcT_faceMotionAnmData_c const *param_1, daNpcT_motionAnmData_c const *param_2, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_3, int param_4, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_5, int param_6, daNpcT_evtData_c const *param_7, char **param_8) |
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J3DAnmTransform * | getTrnsfrmAnmP (char const *, int) |
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J3DAnmTransformKey * | getTrnsfrmKeyAnmP (char const *, int) |
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J3DAnmTexPattern * | getTexPtrnAnmP (char const *, int) |
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J3DAnmTextureSRTKey * | getTexSRTKeyAnmP (char const *, int) |
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J3DAnmTevRegKey * | getTevRegKeyAnmP (char const *, int) |
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J3DAnmColor * | getColorAnmP (char const *, int) |
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void | setBckAnm (J3DAnmTransform *, f32, int, int, int, bool) |
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int | setMcaMorfAnm (J3DAnmTransformKey *, f32, f32, int, int, int) |
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void | setBtpAnm (J3DAnmTexPattern *, J3DModelData *, f32, int) |
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void | setBtkAnm (J3DAnmTextureSRTKey *, J3DModelData *, f32, int) |
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void | setBrkAnm (J3DAnmTevRegKey *, J3DModelData *, f32, int) |
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void | setBpkAnm (J3DAnmColor *, J3DModelData *, f32, int) |
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int | loadRes (s8 const *, char const **) |
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void | deleteRes (s8 const *, char const **) |
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int | execute () |
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int | draw (int, int, f32, _GXColorS10 *, f32, int, int, int) |
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void | setEnvTevColor () |
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void | setRoomNo () |
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int | checkEndAnm (f32) |
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int | checkEndAnm (J3DFrameCtrl *, f32) |
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void | playAllAnm () |
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void | setMtx () |
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void | ctrlFaceMotion () |
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void | ctrlMotion () |
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int | ctrlMsgAnm (int *, int *, fopAc_ac_c *, int) |
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void | evtChange () |
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bool | setFaceMotionAnm (int, bool) |
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void | setPos (cXyz) |
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void | setAngle (s16) |
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void | setAngle (csXyz) |
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fopAc_ac_c * | hitChk (dCcD_GObjInf *, u32) |
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void | setDamage (int, int, int) |
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BOOL | chkActorInSight (fopAc_ac_c *, f32, s16) |
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BOOL | chkPointInArea (cXyz, cXyz, f32, f32, f32, s16) |
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BOOL | chkPointInArea (cXyz, cXyz, cXyz, s16) |
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void | chkFindActor (fopAc_ac_c *, int, s16) |
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void | chkWolfAction () |
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void | chkFindWolf (s16, int, int, f32, f32, f32, f32, int) |
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BOOL | srchPlayerActor () |
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void | getAttnPos (fopAc_ac_c *) |
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void | turn (s16, int, int) |
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int | step (s16, int, int, int, int) |
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void | calcSpeedAndAngle (cXyz, int, s16, s16) |
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void | getActorDistance (fopAc_ac_c *, int, int) |
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int | initTalk (int, fopAc_ac_c **) |
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int | talkProc (int *, int, fopAc_ac_c **, int) |
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fopAc_ac_c * | getNearestActorP (s16) |
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fopAc_ac_c * | getEvtAreaTagP (int, int) |
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fopAc_ac_c * | getShopItemTagP () |
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void | setHitodamaPrtcl () |
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virtual | ~daNpcT_c () |
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virtual void | ctrlBtk () |
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virtual void | ctrlSubFaceMotion (int) |
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virtual int | checkChangeJoint (int) |
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virtual int | checkRemoveJoint (int) |
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virtual s32 | getBackboneJointNo () |
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virtual s32 | getNeckJointNo () |
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virtual s32 | getHeadJointNo () |
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virtual s32 | getFootLJointNo () |
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virtual s32 | getFootRJointNo () |
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virtual int | getEyeballLMaterialNo () |
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virtual bool | getEyeballRMaterialNo () |
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virtual s32 | getEyeballMaterialNo () |
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virtual void | ctrlJoint (J3DJoint *, J3DModel *) |
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virtual void | afterJntAnm (int) |
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virtual void | setParam () |
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virtual bool | checkChangeEvt () |
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virtual bool | evtTalk () |
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virtual bool | evtEndProc () |
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virtual bool | evtCutProc () |
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virtual void | setAfterTalkMotion () |
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virtual int | evtProc () |
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virtual void | action () |
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virtual void | beforeMove () |
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virtual void | afterMoved () |
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virtual void | setAttnPos () |
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virtual void | setFootPos () |
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virtual void | setCollision () |
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virtual void | setFootPrtcl (cXyz *, f32, f32) |
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virtual bool | checkCullDraw () |
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virtual void | twilight () |
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virtual bool | chkXYItems () |
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virtual void | evtOrder () |
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virtual void | decTmr () |
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virtual void | clrParam () |
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virtual int | drawDbgInfo () |
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virtual void | drawOtherMdl () |
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virtual void | drawGhost () |
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virtual bool | afterSetFaceMotionAnm (int, int, f32, int) |
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virtual bool | afterSetMotionAnm (int, int, f32, int) |
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virtual daNpcT_faceMotionAnmData_c | getFaceMotionAnm (daNpcT_faceMotionAnmData_c param_1) |
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virtual daNpcT_motionAnmData_c | getMotionAnm (daNpcT_motionAnmData_c param_1) |
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virtual void | changeAnm (int *, int *) |
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virtual void | changeBck (int *, int *) |
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virtual void | changeBtp (int *, int *) |
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virtual void | changeBtk (int *, int *) |
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virtual bool | setMotionAnm (int, f32, int) |
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bool | checkHide () |
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s16 | checkStep () |
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void | setCommander (fopAc_ac_c *param_0) |
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void | initialize () |
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| fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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