#include <d_save.h>
◆ dSv_player_last_mark_info_c()
dSv_player_last_mark_info_c::dSv_player_last_mark_info_c |
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◆ getAngleY()
s16 dSv_player_last_mark_info_c::getAngleY |
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◆ getName()
const char * dSv_player_last_mark_info_c::getName |
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◆ getPos()
cXyz & dSv_player_last_mark_info_c::getPos |
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◆ getRoomNo()
s8 dSv_player_last_mark_info_c::getRoomNo |
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◆ getWarpAcceptStage()
s8 dSv_player_last_mark_info_c::getWarpAcceptStage |
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◆ init()
void dSv_player_last_mark_info_c::init |
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◆ resetWarpAcceptStage()
void dSv_player_last_mark_info_c::resetWarpAcceptStage |
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◆ setWarpAcceptStage()
void dSv_player_last_mark_info_c::setWarpAcceptStage |
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◆ setWarpItemData()
◆ mAngleY
s16 dSv_player_last_mark_info_c::mAngleY |
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◆ mName
char dSv_player_last_mark_info_c::mName[8] |
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◆ mPos
cXyz dSv_player_last_mark_info_c::mPos |
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◆ mRoomNo
s8 dSv_player_last_mark_info_c::mRoomNo |
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◆ mSpawnId
u8 dSv_player_last_mark_info_c::mSpawnId |
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◆ mWarpAcceptStage
s8 dSv_player_last_mark_info_c::mWarpAcceptStage |
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◆ unk25
u8 dSv_player_last_mark_info_c::unk25[3] |
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The documentation for this class was generated from the following files: