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#include <d_a_e_zs.h>
|
| enum | daE_ZS_Action { ACT_APPEAR
, ACT_WAIT
, ACT_DAMAGE
, ACT_DRIVE
} |
| |
| enum | fopEn_flag {
fopEn_flag_Down = 0x1
, fopEn_flag_CutDownHit = 0x2
, fopEn_flag_WolfDownStart = 0x4
, fopEn_flag_Dead = 0x8
,
fopEn_flag_WolfDownPull = 0x10
, fopEn_flag_WolfDownPullEnd = 0x20
, fopEn_flag_WolfBiteDamage = 0x40
, fopEn_flag_HeadLock = 0x80
,
fopEn_flag_WolfNoLock = 0x200
} |
| |
| enum | fopEn_throwMode { fopEn_throwMode_Catch = 0x2
, fopEn_throwMode_Dash = 0x4
, fopEn_throwMode_ThrowLeft = 0x8
, fopEn_throwMode_ThrowRight = 0x10
} |
| |
◆ daE_ZS_Action
| Enumerator |
|---|
| ACT_APPEAR | |
| ACT_WAIT | |
| ACT_DAMAGE | |
| ACT_DRIVE | |
◆ _delete()
| int daE_ZS_c::_delete |
( |
| ) |
|
◆ action()
| void daE_ZS_c::action |
( |
| ) |
|
◆ cc_set()
| void daE_ZS_c::cc_set |
( |
| ) |
|
◆ create()
◆ CreateHeap()
| int daE_ZS_c::CreateHeap |
( |
| ) |
|
◆ damage_check()
| void daE_ZS_c::damage_check |
( |
| ) |
|
◆ draw()
◆ execute()
| int daE_ZS_c::execute |
( |
| ) |
|
◆ executeAppear()
| void daE_ZS_c::executeAppear |
( |
| ) |
|
◆ executeDamage()
| void daE_ZS_c::executeDamage |
( |
| ) |
|
◆ executeDrive()
| void daE_ZS_c::executeDrive |
( |
| ) |
|
◆ executeWait()
| void daE_ZS_c::executeWait |
( |
| ) |
|
◆ mBossHandCheck()
| u8 daE_ZS_c::mBossHandCheck |
( |
| ) |
|
◆ mtx_set()
| void daE_ZS_c::mtx_set |
( |
| ) |
|
◆ setActionMode()
| void daE_ZS_c::setActionMode |
( |
int | i_action, |
|
|
int | i_mode ) |
◆ setBck()
| void daE_ZS_c::setBck |
( |
int | i_res_index, |
|
|
u8 | i_attr, |
|
|
f32 | i_morf, |
|
|
f32 | i_rate ) |
◆ field_0x65c
| f32 daE_ZS_c::field_0x65c |
|
private |
◆ field_0x670
◆ field_0x671
◆ field_0x672
◆ field_0x673
◆ field_0xa08
| u8 daE_ZS_c::field_0xa08[0xa0c - 0xa08] |
|
private |
◆ field_0xa10
| u8 daE_ZS_c::field_0xa10[0xa22 - 0xa10] |
|
private |
◆ field_0xa22
◆ field_0xa23
| u8 daE_ZS_c::field_0xa23[0xa28 - 0xa23] |
|
private |
◆ field_0xa28
◆ field_0xa29
| u8 daE_ZS_c::field_0xa29[0xa3c - 0xa29] |
|
private |
◆ mAcch
◆ mAcchCir
◆ mAction
◆ mCyl
◆ mMode
◆ mpCollider
◆ mPhase
◆ mpMorf
◆ mpSound
◆ mResIndex
◆ mShadowKey
◆ mSound
◆ mStts
The documentation for this class was generated from the following files: