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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_ZS_c Class Reference

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#include <d_a_e_zs.h>

+ Inheritance diagram for daE_ZS_c:
+ Collaboration diagram for daE_ZS_c:

Public Types

enum  daE_ZS_Action { ACT_APPEAR , ACT_WAIT , ACT_DAMAGE , ACT_DRIVE }
 

Public Member Functions

int draw ()
 
void setBck (int, u8, f32, f32)
 
void setActionMode (int, int)
 
void damage_check ()
 
u8 mBossHandCheck ()
 
void executeAppear ()
 
void executeWait ()
 
void executeDamage ()
 
void executeDrive ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
int execute ()
 
int _delete ()
 
int CreateHeap ()
 
int create ()
 
- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkWolfDownPullFlg () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
bool checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

request_of_phase_process_class mPhase
 
mDoExt_McaMorfSOmpMorf
 
Z2CreatureEnemy mSound
 
f32 field_0x65c
 
int mAction
 
int mMode
 
int mResIndex
 
u32 mShadowKey
 
u8 field_0x670
 
u8 field_0x671
 
u8 field_0x672
 
u8 field_0x673
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mStts
 
dCcD_Cyl mCyl
 
cCcD_ObjmpCollider
 
u8 field_0xa08 [0xa0c - 0xa08]
 
Z2CreatureEnemympSound
 
u8 field_0xa10 [0xa22 - 0xa10]
 
s8 field_0xa22
 
u8 field_0xa23 [0xa28 - 0xa23]
 
u8 field_0xa28
 
u8 field_0xa29 [0xa3c - 0xa29]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Staltroop.

Member Enumeration Documentation

◆ daE_ZS_Action

Enumerator
ACT_APPEAR 
ACT_WAIT 
ACT_DAMAGE 
ACT_DRIVE 

Member Function Documentation

◆ _delete()

int daE_ZS_c::_delete ( )

◆ action()

void daE_ZS_c::action ( )

◆ cc_set()

void daE_ZS_c::cc_set ( )

◆ create()

int daE_ZS_c::create ( )

◆ CreateHeap()

int daE_ZS_c::CreateHeap ( )

◆ damage_check()

void daE_ZS_c::damage_check ( )

◆ draw()

int daE_ZS_c::draw ( )

◆ execute()

int daE_ZS_c::execute ( )

◆ executeAppear()

void daE_ZS_c::executeAppear ( )

◆ executeDamage()

void daE_ZS_c::executeDamage ( )

◆ executeDrive()

void daE_ZS_c::executeDrive ( )

◆ executeWait()

void daE_ZS_c::executeWait ( )

◆ mBossHandCheck()

u8 daE_ZS_c::mBossHandCheck ( )

◆ mtx_set()

void daE_ZS_c::mtx_set ( )

◆ setActionMode()

void daE_ZS_c::setActionMode ( int i_action,
int i_mode )

◆ setBck()

void daE_ZS_c::setBck ( int i_res_index,
u8 i_attr,
f32 i_morf,
f32 i_rate )

Member Data Documentation

◆ field_0x65c

f32 daE_ZS_c::field_0x65c
private

◆ field_0x670

u8 daE_ZS_c::field_0x670
private

◆ field_0x671

u8 daE_ZS_c::field_0x671
private

◆ field_0x672

u8 daE_ZS_c::field_0x672
private

◆ field_0x673

u8 daE_ZS_c::field_0x673
private

◆ field_0xa08

u8 daE_ZS_c::field_0xa08[0xa0c - 0xa08]
private

◆ field_0xa10

u8 daE_ZS_c::field_0xa10[0xa22 - 0xa10]
private

◆ field_0xa22

s8 daE_ZS_c::field_0xa22
private

◆ field_0xa23

u8 daE_ZS_c::field_0xa23[0xa28 - 0xa23]
private

◆ field_0xa28

u8 daE_ZS_c::field_0xa28
private

◆ field_0xa29

u8 daE_ZS_c::field_0xa29[0xa3c - 0xa29]
private

◆ mAcch

dBgS_ObjAcch daE_ZS_c::mAcch
private

◆ mAcchCir

dBgS_AcchCir daE_ZS_c::mAcchCir
private

◆ mAction

int daE_ZS_c::mAction
private

◆ mCyl

dCcD_Cyl daE_ZS_c::mCyl
private

◆ mMode

int daE_ZS_c::mMode
private

◆ mpCollider

cCcD_Obj* daE_ZS_c::mpCollider
private

◆ mPhase

request_of_phase_process_class daE_ZS_c::mPhase
private

◆ mpMorf

mDoExt_McaMorfSO* daE_ZS_c::mpMorf
private

◆ mpSound

Z2CreatureEnemy* daE_ZS_c::mpSound
private

◆ mResIndex

int daE_ZS_c::mResIndex
private

◆ mShadowKey

u32 daE_ZS_c::mShadowKey
private

◆ mSound

Z2CreatureEnemy daE_ZS_c::mSound
private

◆ mStts

dCcD_Stts daE_ZS_c::mStts
private

The documentation for this class was generated from the following files: