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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_bg_w.h>
Inheritance diagram for cBgW_NodeTree:
Collaboration diagram for cBgW_NodeTree:Public Member Functions | |
| cBgW_NodeTree () | |
| virtual | ~cBgW_NodeTree () |
Public Member Functions inherited from cM3dGAab | |
| virtual | ~cM3dGAab () |
| void | Set (const cXyz *, const cXyz *) |
| bool | CrossY (const cXyz *) const |
| bool | UnderPlaneYUnder (f32) const |
| bool | TopPlaneYUnder (f32) const |
| void | ClearForMinMax (void) |
| void | SetMinMax (const cXyz &) |
| void | SetMinMax (const cM3dGAab &) |
| void | SetMin (const cXyz &) |
| void | SetMax (const cXyz &) |
| void | CalcCenter (cXyz *) const |
| void | PlusR (f32) |
| const cXyz * | GetMaxP (void) const |
| cXyz * | GetMaxP (void) |
| const cXyz * | GetMinP (void) const |
| cXyz * | GetMinP (void) |
| const f32 | GetMaxX (void) const |
| const f32 | GetMaxY (void) const |
| const f32 | GetMaxZ (void) const |
| const f32 | GetMinX (void) const |
| const f32 | GetMinY (void) const |
| const f32 | GetMinZ (void) const |
| bool | Cross (const cM3dGLin *param_1) |
| bool | Cross (const cM3dGAab *param_1) |
| bool | Cross (const cM3dGCyl *param_1) |
| bool | Cross (const cM3dGSph *param_1) |
Additional Inherited Members | |
Public Attributes inherited from cM3dGAab | |
| cXyz | mMin |
| cXyz | mMax |
| cBgW_NodeTree::cBgW_NodeTree | ( | ) |
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virtual |