Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cBgW_NodeTree Class Reference

#include <d_bg_w.h>

+ Inheritance diagram for cBgW_NodeTree:
+ Collaboration diagram for cBgW_NodeTree:

Public Member Functions

 cBgW_NodeTree ()
 
virtual ~cBgW_NodeTree ()
 
- Public Member Functions inherited from cM3dGAab
 ~cM3dGAab ()
 
 ~cM3dGAab ()
 
virtual ~cM3dGAab ()
 
void Set (const cXyz *, const cXyz *)
 
bool CrossY (const cXyz *) const
 
bool UnderPlaneYUnder (f32) const
 
bool TopPlaneYUnder (f32) const
 
void ClearForMinMax (void)
 
void SetMinMax (const cXyz &)
 
void SetMinMax (const cM3dGAab &)
 
void SetMin (const cXyz &)
 
void SetMax (const cXyz &)
 
void CalcCenter (cXyz *) const
 
void PlusR (f32)
 
const cXyzGetMaxP (void) const
 
const cXyzGetMinP (void) const
 
const f32 GetMaxX (void) const
 
const f32 GetMaxY (void) const
 
const f32 GetMaxZ (void) const
 
const f32 GetMinX (void) const
 
const f32 GetMinY (void) const
 
const f32 GetMinZ (void) const
 
bool Cross (const cM3dGLin *param_1)
 
bool Cross (const cM3dGAab *param_1)
 
bool Cross (const cM3dGCyl *param_1)
 
bool Cross (const cM3dGSph *param_1)
 

Additional Inherited Members

- Public Attributes inherited from cM3dGAab
cXyz mMin
 
cXyz mMax
 

Constructor & Destructor Documentation

◆ cBgW_NodeTree()

cBgW_NodeTree::cBgW_NodeTree ( )

◆ ~cBgW_NodeTree()

cBgW_NodeTree::~cBgW_NodeTree ( )
virtual

The documentation for this class was generated from the following files: