Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_save.h>
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dSv_player_c () | |
void | init () |
dSv_player_info_c & | getPlayerInfo () |
dSv_player_status_a_c & | getPlayerStatusA () |
dSv_player_status_b_c & | getPlayerStatusB () |
dSv_player_item_c & | getItem () |
dSv_player_collect_c & | getCollect () |
dSv_player_item_record_c & | getItemRecord () |
dSv_player_item_max_c & | getItemMax () |
dSv_player_last_mark_info_c & | getPlayerLastMarkInfo () |
dSv_player_return_place_c & | getPlayerReturnPlace () |
dSv_light_drop_c & | getLightDrop () |
dSv_player_get_item_c & | getGetItem () |
dSv_player_config_c & | getConfig () |
dSv_letter_info_c & | getLetterInfo () |
dSv_fishing_info_c & | getFishingInfo () |
dSv_player_field_last_stay_info_c & | getPlayerFieldLastStayInfo () |
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void dSv_player_c::init | ( | ) |
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