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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAUSoundTable Struct Reference

#include <JAUSoundTable.h>

+ Inheritance diagram for JAUSoundTable:
+ Collaboration diagram for JAUSoundTable:

Public Member Functions

 JAUSoundTable (bool param_0)
 
 ~JAUSoundTable ()
 
void init (void const *)
 
u8 getTypeID (JAISoundID) const
 
JAUSoundTableItemgetData (JAISoundID) const
 
JAUSoundTableItemgetItem (JAUSoundTableGroup *group, int index) const
 
const void * getResource ()
 
- Public Member Functions inherited from JASGlobalInstance< JAUSoundTable >
 JASGlobalInstance (JAUSoundTable *inst)
 
 JASGlobalInstance (bool param_1)
 
 ~JASGlobalInstance ()
 

Public Attributes

JAUSoundTable_< JAUSoundTableRoot, JAUSoundTableSection, JAUSoundTableGroup, void > field_0x0
 

Additional Inherited Members

- Static Public Member Functions inherited from JASGlobalInstance< JAUSoundTable >
static JAUSoundTablegetInstance ()
 
- Static Public Attributes inherited from JASGlobalInstance< JAUSoundTable >
static JAUSoundTablesInstance
 

Constructor & Destructor Documentation

◆ JAUSoundTable()

JAUSoundTable::JAUSoundTable ( bool param_0)
inline

◆ ~JAUSoundTable()

JAUSoundTable::~JAUSoundTable ( )
inline

Member Function Documentation

◆ getData()

JAUSoundTableItem * JAUSoundTable::getData ( JAISoundID param_0) const

◆ getItem()

JAUSoundTableItem * JAUSoundTable::getItem ( JAUSoundTableGroup * group,
int index ) const
inline

◆ getResource()

const void * JAUSoundTable::getResource ( )
inline

◆ getTypeID()

u8 JAUSoundTable::getTypeID ( JAISoundID param_0) const

◆ init()

void JAUSoundTable::init ( void const * param_0)

Member Data Documentation

◆ field_0x0


The documentation for this struct was generated from the following files: