Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daCstaF_c Class Reference

Dominion Rod Statue. More...

#include <d_a_cstaF.h>

+ Inheritance diagram for daCstaF_c:
+ Collaboration diagram for daCstaF_c:

Classes

struct  BckTbl
 

Public Member Functions

BOOL checkCoverModel ()
 
int create ()
 
 ~daCstaF_c ()
 
void setRoomInfo ()
 
void setMatrix ()
 
void posMove ()
 
void setCollision ()
 
void setAnime ()
 
BOOL initBrk (u16)
 
void initStopBrkBtk ()
 
void initStartBrkBtk ()
 
virtual int CreateHeap ()
 
virtual int Execute (Mtx **)
 
virtual int Draw ()
 
cXyzgetBallPos ()
 
void onPlayerRide ()
 
void onCoverVanishFlg ()
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int Create ()
 
virtual int Delete ()
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static const BckTbl m_bckIdxTable []
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const char * m_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

const char * m_arcName
 
request_of_phase_process_class m_phase
 
J3DModelmp_model
 
mDoExt_McaMorfSOmp_modelMorf
 
J3DModelmp_coverModel
 
J3DAnmTextureSRTKeym_coverBtk
 
J3DAnmTevRegKeym_coverBrk
 
mDoExt_btkAnm m_btk
 
mDoExt_brkAnm m_brk
 
dBgS_AcchCir m_acchCir [4]
 
dBgS_StatueAcch m_acch
 
dCcD_Stts m_cc_stts
 
dCcD_Cyl m_cc_cyl
 
Z2Creature m_sound
 
dPaPo_c m_poly_eff
 
s8 m_reverb
 
u8 m_type
 
u8 m_action
 
u8 m_swbit
 
u8 m_isStartBrkBtkInit
 
u8 m_isPlayerRide
 
u8 m_mapToolID
 
u8 m_isStop
 
u8 m_coverVanishFlg
 
s16 m_eventId
 
u8 unk_0xb14 [4]
 
u32 m_shadowKey
 
f32 m_lastGroundH
 
cXyz m_playerPos
 
cXyz m_ballPos
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Detailed Description

Dominion Rod Statue.

Constructor & Destructor Documentation

◆ ~daCstaF_c()

daCstaF_c::~daCstaF_c ( )

Member Function Documentation

◆ checkCoverModel()

BOOL daCstaF_c::checkCoverModel ( )

◆ create()

int daCstaF_c::create ( )

◆ CreateHeap()

int daCstaF_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daCstaF_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Execute()

int daCstaF_c::Execute ( Mtx ** param_0)
virtual

Reimplemented from dBgS_MoveBgActor.

◆ getBallPos()

cXyz & daCstaF_c::getBallPos ( )
inline

◆ initBrk()

BOOL daCstaF_c::initBrk ( u16 i_brkIdx)

◆ initStartBrkBtk()

void daCstaF_c::initStartBrkBtk ( )

◆ initStopBrkBtk()

void daCstaF_c::initStopBrkBtk ( )

◆ onCoverVanishFlg()

void daCstaF_c::onCoverVanishFlg ( )
inline

◆ onPlayerRide()

void daCstaF_c::onPlayerRide ( )
inline

◆ posMove()

void daCstaF_c::posMove ( )

◆ setAnime()

void daCstaF_c::setAnime ( )

◆ setCollision()

void daCstaF_c::setCollision ( )

◆ setMatrix()

void daCstaF_c::setMatrix ( )

◆ setRoomInfo()

void daCstaF_c::setRoomInfo ( )

Member Data Documentation

◆ m_acch

dBgS_StatueAcch daCstaF_c::m_acch
private

◆ m_acchCir

dBgS_AcchCir daCstaF_c::m_acchCir[4]
private

◆ m_action

u8 daCstaF_c::m_action
private

◆ m_arcName

const char* daCstaF_c::m_arcName
private

◆ m_ballPos

cXyz daCstaF_c::m_ballPos
private

◆ m_bckIdxTable

const daCstaF_c::BckTbl daCstaF_c::m_bckIdxTable
static
Initial value:
= {
{9, 9, 8, 7},
{9, 9, 8, 7}
}

◆ m_brk

mDoExt_brkAnm daCstaF_c::m_brk
private

◆ m_btk

mDoExt_btkAnm daCstaF_c::m_btk
private

◆ m_cc_cyl

dCcD_Cyl daCstaF_c::m_cc_cyl
private

◆ m_cc_stts

dCcD_Stts daCstaF_c::m_cc_stts
private

◆ m_coverBrk

J3DAnmTevRegKey* daCstaF_c::m_coverBrk
private

◆ m_coverBtk

J3DAnmTextureSRTKey* daCstaF_c::m_coverBtk
private

◆ m_coverVanishFlg

u8 daCstaF_c::m_coverVanishFlg
private

◆ m_eventId

s16 daCstaF_c::m_eventId
private

◆ m_isPlayerRide

u8 daCstaF_c::m_isPlayerRide
private

◆ m_isStartBrkBtkInit

u8 daCstaF_c::m_isStartBrkBtkInit
private

◆ m_isStop

u8 daCstaF_c::m_isStop
private

◆ m_lastGroundH

f32 daCstaF_c::m_lastGroundH
private

◆ m_mapToolID

u8 daCstaF_c::m_mapToolID
private

◆ m_phase

request_of_phase_process_class daCstaF_c::m_phase
private

◆ m_playerPos

cXyz daCstaF_c::m_playerPos
private

◆ m_poly_eff

dPaPo_c daCstaF_c::m_poly_eff
private

◆ m_reverb

s8 daCstaF_c::m_reverb
private

◆ m_shadowKey

u32 daCstaF_c::m_shadowKey
private

◆ m_sound

Z2Creature daCstaF_c::m_sound
private

◆ m_swbit

u8 daCstaF_c::m_swbit
private

◆ m_type

u8 daCstaF_c::m_type
private

◆ mp_coverModel

J3DModel* daCstaF_c::mp_coverModel
private

◆ mp_model

J3DModel* daCstaF_c::mp_model
private

◆ mp_modelMorf

mDoExt_McaMorfSO* daCstaF_c::mp_modelMorf
private

◆ unk_0xb14

u8 daCstaF_c::unk_0xb14[4]
private

The documentation for this class was generated from the following files: