Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daCstaF_c Class Reference

Dominion Rod Statue. More...

#include <d_a_cstaF.h>

+ Inheritance diagram for daCstaF_c:
+ Collaboration diagram for daCstaF_c:

Public Member Functions

void checkCoverModel ()
 
void create ()
 
 ~daCstaF_c ()
 
void setRoomInfo ()
 
void setMatrix ()
 
void posMove ()
 
void setCollision ()
 
void setAnime ()
 
void initBrk (u16)
 
void initStopBrkBtk ()
 
void initStartBrkBtk ()
 
virtual int CreateHeap ()
 
virtual int Execute (f32(**)[3][4])
 
virtual int Draw ()
 
cXyzgetBallPos ()
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int Create ()
 
virtual int Execute (Mtx **)
 
virtual int Delete ()
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static u8 const m_bckIdxTable [16]
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const charm_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

const charmResName
 
request_of_phase_process_class mPhase
 
J3DModelfield_0x5ac
 
mDoExt_McaMorfSOfield_0x5b0
 
J3DModelfield_0x5b4
 
J3DAnmTextureSRTKeym_coverBtk
 
J3DAnmTevRegKeym_coverBrk
 
mDoExt_btkAnm field_0x5c0
 
mDoExt_brkAnm field_0x5d8
 
dBgS_AcchCir mAcchCir [4]
 
dBgS_StatueAcch mAcch
 
dCcD_Stts mCcStts
 
dCcD_Cyl mCylCc
 
Z2Creature mSound
 
dPaPo_c field_0xad0
 
s8 mReverb
 
u8 field_0xb09
 
u8 field_0xb0a
 
u8 field_0xb0b
 
u8 field_0xb0c
 
u8 mIsPlayerRide
 
u8 field_0xb0e
 
u8 field_0xb0f
 
u8 mCoverVanishFlg
 
s16 field_0xb12
 
u8 field_0xb14 [4]
 
u32 mShadowKey
 
f32 field_0xb1c
 
cXyz field_0xb20
 
cXyz mBallPos
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

Dominion Rod Statue.

Constructor & Destructor Documentation

◆ ~daCstaF_c()

daCstaF_c::~daCstaF_c ( )

Member Function Documentation

◆ checkCoverModel()

void daCstaF_c::checkCoverModel ( )

◆ create()

void daCstaF_c::create ( )

◆ CreateHeap()

int daCstaF_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daCstaF_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Execute()

int daCstaF_c::Execute ( f32(**)  param_0[3][4])
virtual

◆ getBallPos()

cXyz & daCstaF_c::getBallPos ( )
inline

◆ initBrk()

void daCstaF_c::initBrk ( u16  param_0)

◆ initStartBrkBtk()

void daCstaF_c::initStartBrkBtk ( )

◆ initStopBrkBtk()

void daCstaF_c::initStopBrkBtk ( )

◆ posMove()

void daCstaF_c::posMove ( )

◆ setAnime()

void daCstaF_c::setAnime ( )

◆ setCollision()

void daCstaF_c::setCollision ( )

◆ setMatrix()

void daCstaF_c::setMatrix ( )

◆ setRoomInfo()

void daCstaF_c::setRoomInfo ( )

Member Data Documentation

◆ field_0x5ac

J3DModel* daCstaF_c::field_0x5ac
private

◆ field_0x5b0

mDoExt_McaMorfSO* daCstaF_c::field_0x5b0
private

◆ field_0x5b4

J3DModel* daCstaF_c::field_0x5b4
private

◆ field_0x5c0

mDoExt_btkAnm daCstaF_c::field_0x5c0
private

◆ field_0x5d8

mDoExt_brkAnm daCstaF_c::field_0x5d8
private

◆ field_0xad0

dPaPo_c daCstaF_c::field_0xad0
private

◆ field_0xb09

u8 daCstaF_c::field_0xb09
private

◆ field_0xb0a

u8 daCstaF_c::field_0xb0a
private

◆ field_0xb0b

u8 daCstaF_c::field_0xb0b
private

◆ field_0xb0c

u8 daCstaF_c::field_0xb0c
private

◆ field_0xb0e

u8 daCstaF_c::field_0xb0e
private

◆ field_0xb0f

u8 daCstaF_c::field_0xb0f
private

◆ field_0xb12

s16 daCstaF_c::field_0xb12
private

◆ field_0xb14

u8 daCstaF_c::field_0xb14[4]
private

◆ field_0xb1c

f32 daCstaF_c::field_0xb1c
private

◆ field_0xb20

cXyz daCstaF_c::field_0xb20
private

◆ m_bckIdxTable

SECTION_RODATA u8 const daCstaF_c::m_bckIdxTable
static
Initial value:
= {
0x00, 0x09, 0x00, 0x09, 0x00, 0x08, 0x00, 0x07, 0x00, 0x09, 0x00, 0x09, 0x00, 0x08, 0x00, 0x07,
}

◆ m_coverBrk

J3DAnmTevRegKey* daCstaF_c::m_coverBrk
private

◆ m_coverBtk

J3DAnmTextureSRTKey* daCstaF_c::m_coverBtk
private

◆ mAcch

dBgS_StatueAcch daCstaF_c::mAcch
private

◆ mAcchCir

dBgS_AcchCir daCstaF_c::mAcchCir[4]
private

◆ mBallPos

cXyz daCstaF_c::mBallPos
private

◆ mCcStts

dCcD_Stts daCstaF_c::mCcStts
private

◆ mCoverVanishFlg

u8 daCstaF_c::mCoverVanishFlg
private

◆ mCylCc

dCcD_Cyl daCstaF_c::mCylCc
private

◆ mIsPlayerRide

u8 daCstaF_c::mIsPlayerRide
private

◆ mPhase

request_of_phase_process_class daCstaF_c::mPhase
private

◆ mResName

const char* daCstaF_c::mResName
private

◆ mReverb

s8 daCstaF_c::mReverb
private

◆ mShadowKey

u32 daCstaF_c::mShadowKey
private

◆ mSound

Z2Creature daCstaF_c::mSound
private

The documentation for this class was generated from the following files: