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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Dominion Rod Statue. More...
#include <d_a_cstaF.h>
Public Member Functions | |
void | checkCoverModel () |
void | create () |
~daCstaF_c () | |
void | setRoomInfo () |
void | setMatrix () |
void | posMove () |
void | setCollision () |
void | setAnime () |
void | initBrk (u16) |
void | initStopBrkBtk () |
void | initStartBrkBtk () |
virtual int | CreateHeap () |
virtual int | Execute (f32(**)[3][4]) |
virtual int | Draw () |
cXyz & | getBallPos () |
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dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | Create () |
virtual int | Execute (Mtx **) |
virtual int | Delete () |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
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fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 const | m_bckIdxTable [16] |
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static const char * | m_name |
static int | m_dzb_id |
static MoveBGActor_SetFunc | m_set_func |
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static u32 | stopStatus |
Dominion Rod Statue.
daCstaF_c::~daCstaF_c | ( | ) |
void daCstaF_c::checkCoverModel | ( | ) |
void daCstaF_c::create | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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void daCstaF_c::initBrk | ( | u16 | param_0 | ) |
void daCstaF_c::initStartBrkBtk | ( | ) |
void daCstaF_c::initStopBrkBtk | ( | ) |
void daCstaF_c::posMove | ( | ) |
void daCstaF_c::setAnime | ( | ) |
void daCstaF_c::setCollision | ( | ) |
void daCstaF_c::setMatrix | ( | ) |
void daCstaF_c::setRoomInfo | ( | ) |
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