Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Dominion Rod Statue. More...
#include <d_a_cstaF.h>
Static Public Attributes | |
static u8 const | m_bckIdxTable [16] |
Static Public Attributes inherited from dBgS_MoveBgActor | |
static const char * | m_name |
static int | m_dzb_id |
static MoveBGActor_SetFunc | m_set_func |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Dominion Rod Statue.
daCstaF_c::~daCstaF_c | ( | ) |
void daCstaF_c::checkCoverModel | ( | ) |
void daCstaF_c::create | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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void daCstaF_c::initStartBrkBtk | ( | ) |
void daCstaF_c::initStopBrkBtk | ( | ) |
void daCstaF_c::posMove | ( | ) |
void daCstaF_c::setAnime | ( | ) |
void daCstaF_c::setCollision | ( | ) |
void daCstaF_c::setMatrix | ( | ) |
void daCstaF_c::setRoomInfo | ( | ) |
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