Loading [MathJax]/extensions/tex2jax.js
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Modules Pages
daNpcT_c Class Reference

#include <d_a_npc.h>

+ Inheritance diagram for daNpcT_c:
+ Collaboration diagram for daNpcT_c:

Public Types

enum  Mode {
  MODE_ENTER , MODE_INIT , MODE_RUN , MODE_EXIT ,
  MODE_4 , MODE_INVALID = -1
}
 
enum  AnmFlags {
  ANM_PAUSE_MORF = 0x1 , ANM_PAUSE_BTK = 0x2 , ANM_PAUSE_BRK = 0x4 , ANM_PAUSE_BPK = 0x8 ,
  ANM_PAUSE_BCK = 0x10 , ANM_PAUSE_BTP = 0x20 , ANM_PLAY_MORF = 0x40 , ANM_PLAY_BTK = 0x80 ,
  ANM_PLAY_BRK = 0x100 , ANM_PLAY_BPK = 0x200 , ANM_PLAY_BCK = 0x400 , ANM_PLAY_BTP = 0x800 ,
  ANM_FLAG_1000 = 0x1000 , ANM_PAUSE_TIMER_BTP = 0x2000 , ANM_FLAG_4000 = 0x4000
}
 

Public Member Functions

 daNpcT_c (daNpcT_faceMotionAnmData_c const *i_faceMotionAnmData, daNpcT_motionAnmData_c const *i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const *i_evtData, char **i_arcNames)
 
J3DAnmTransformgetTrnsfrmAnmP (char const *, int)
 
J3DAnmTransformKeygetTrnsfrmKeyAnmP (char const *, int)
 
J3DAnmTexPatterngetTexPtrnAnmP (char const *, int)
 
J3DAnmTextureSRTKeygetTexSRTKeyAnmP (char const *, int)
 
J3DAnmTevRegKeygetTevRegKeyAnmP (char const *, int)
 
J3DAnmColorgetColorAnmP (char const *, int)
 
int setBckAnm (J3DAnmTransform *, f32, int, int, int, bool)
 
int setMcaMorfAnm (J3DAnmTransformKey *, f32, f32, int, int, int)
 
int setBtpAnm (J3DAnmTexPattern *, J3DModelData *, f32, int)
 
int setBtkAnm (J3DAnmTextureSRTKey *, J3DModelData *, f32, int)
 
int setBrkAnm (J3DAnmTevRegKey *, J3DModelData *, f32, int)
 
int setBpkAnm (J3DAnmColor *, J3DModelData *, f32, int)
 
int loadRes (s8 const *, char const **)
 
void deleteRes (s8 const *, char const **)
 
int execute ()
 
int draw (BOOL, BOOL, f32, _GXColorS10 *, f32, BOOL, BOOL, BOOL)
 
void setEnvTevColor ()
 
void setRoomNo ()
 
int checkEndAnm (f32)
 
int checkEndAnm (J3DFrameCtrl *, f32)
 
void playAllAnm ()
 
void setMtx ()
 
void ctrlFaceMotion ()
 
void ctrlMotion ()
 
int ctrlMsgAnm (int *, int *, fopAc_ac_c *, int)
 
void evtChange ()
 
bool setFaceMotionAnm (int, bool)
 
void setPos (cXyz)
 
void setAngle (s16)
 
void setAngle (csXyz)
 
fopAc_ac_chitChk (dCcD_GObjInf *, u32)
 
void setDamage (int, int, int)
 
BOOL chkActorInSight (fopAc_ac_c *, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, f32, f32, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, cXyz, s16)
 
BOOL chkFindActor (fopAc_ac_c *, BOOL, s16)
 
BOOL chkWolfAction ()
 
BOOL chkFindWolf (s16, int, int, f32, f32, f32, f32, BOOL)
 
BOOL srchPlayerActor ()
 
cXyz getAttnPos (fopAc_ac_c *)
 
BOOL turn (s16, int, int)
 
BOOL step (s16, int, int, int, int)
 
void calcSpeedAndAngle (cXyz, BOOL, s16, s16)
 
int getActorDistance (fopAc_ac_c *, int, int)
 
BOOL initTalk (int, fopAc_ac_c **)
 
BOOL talkProc (int *, BOOL, fopAc_ac_c **, BOOL)
 
fopAc_ac_cgetNearestActorP (s16)
 
fopAc_ac_cgetEvtAreaTagP (int, int)
 
fopAc_ac_cgetShopItemTagP ()
 
void setHitodamaPrtcl ()
 
virtual ~daNpcT_c ()
 
virtual BOOL ctrlBtk ()
 
virtual void ctrlSubFaceMotion (int)
 
virtual BOOL checkChangeJoint (int)
 
virtual BOOL checkRemoveJoint (int)
 
virtual s32 getBackboneJointNo ()
 
virtual s32 getNeckJointNo ()
 
virtual s32 getHeadJointNo ()
 
virtual s32 getFootLJointNo ()
 
virtual s32 getFootRJointNo ()
 
virtual s32 getEyeballLMaterialNo ()
 
virtual s32 getEyeballRMaterialNo ()
 
virtual s32 getEyeballMaterialNo ()
 
virtual int ctrlJoint (J3DJoint *, J3DModel *)
 
virtual void afterJntAnm (int)
 
virtual void setParam ()
 
virtual BOOL checkChangeEvt ()
 
virtual BOOL evtTalk ()
 
virtual BOOL evtEndProc ()
 
virtual BOOL evtCutProc ()
 
virtual void setAfterTalkMotion ()
 
virtual BOOL evtProc ()
 
virtual void action ()
 
virtual void beforeMove ()
 
virtual void afterMoved ()
 
virtual void setAttnPos ()
 
virtual void setFootPos ()
 
virtual void setCollision ()
 
virtual void setFootPrtcl (cXyz *, f32, f32)
 
virtual bool checkCullDraw ()
 
virtual void twilight ()
 
virtual BOOL chkXYItems ()
 
virtual void evtOrder ()
 
virtual void decTmr ()
 
virtual void clrParam ()
 
virtual int drawDbgInfo ()
 
virtual void drawOtherMdl ()
 
virtual void drawGhost ()
 
virtual bool afterSetFaceMotionAnm (int, int, f32, int)
 
virtual bool afterSetMotionAnm (int, int, f32, int)
 
virtual daNpcT_faceMotionAnmData_c getFaceMotionAnm (daNpcT_faceMotionAnmData_c param_1)
 
virtual daNpcT_motionAnmData_c getMotionAnm (daNpcT_motionAnmData_c param_1)
 
virtual void changeAnm (int *, int *)
 
virtual void changeBck (int *, int *)
 
virtual void changeBtp (int *, int *)
 
virtual void changeBtk (int *, int *)
 
virtual bool setMotionAnm (int, f32, BOOL)
 
bool checkHide ()
 
s16 checkStep ()
 
void setCommander (fopAc_ac_c *param_0)
 
void setCutType (int i_cutType)
 
void initialize ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static void tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
 
static void * srchActor (void *, void *)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Public Attributes

daNpcT_faceMotionAnmData_c const * mpFaceMotionAnmData
 
daNpcT_motionAnmData_c const * mpMotionAnmData
 
daNpcT_evtData_c const * mpEvtData
 
char ** mpArcNames
 
mDoExt_McaMorfSOmpMorf [2]
 
Z2Creature mSound
 
mDoExt_bckAnm mBckAnm
 
mDoExt_btpAnm mBtpAnm
 
mDoExt_btkAnm mBtkAnm
 
mDoExt_brkAnm mBrkAnm
 
mDoExt_bpkAnm mBpkAnm
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dBgS_AcchCir mAcchCir
 
request_of_phase_process_class mPhase [10]
 
cBgS_GndChk mGndChk
 
daNpcT_MatAnm_cmpMatAnm [2]
 
dMsgFlow_c mFlow
 
dPaPoT_c field_0x9c0
 
dCcD_Stts field_0xa40
 
u32 mFlowNodeNo
 
f32 field_0xa80
 
f32 mMorfFrames
 
bool mCreating
 
bool mTwilight
 
dBgS_GndChk field_0xa8c
 
dBgS_LinChk mLinChk
 
daNpcT_MotionSeqMngr_c mFaceMotionSeqMngr
 
daNpcT_MotionSeqMngr_c mMotionSeqMngr
 
daNpcT_ActorMngr_c mPlayerActorMngr
 
daNpcT_ActorMngr_c field_0xba0
 
daNpcT_JntAnm_c mJntAnm
 
daNpcT_DmgStagger_c mStagger
 
cXyz mFootLPos
 
cXyz mFootRPos
 
cXyz mFootLOffset
 
cXyz mFootROffset
 
cXyz mOldFootLOffset
 
cXyz mOldFootROffset
 
cXyz field_0xd6c
 
csXyz mCurAngle
 
csXyz field_0xd7e
 
csXyz field_0xd84
 
csXyz field_0xd8a
 
fpc_ProcID mItemId
 
u32 mShadowKey
 
u32 mAnmFlags
 
u32 mMsgId
 
u32 mHitodamaPrtclKey [2]
 
u32 mPolSound
 
int mStaffId
 
int mCutType
 
int field_0xdb4
 
int mDamageTimerStart
 
int mDamageTimer
 
int mBtpPauseTimer
 
int mEventTimer
 
s16 mPlayerAngle
 
s16 mGroundAngle
 
u8 field_0xdcc [2]
 
s16 mFootLPolyAngle
 
u8 field_0xdd0 [2]
 
s16 mFootRPolyAngle
 
s16 mStartAngle
 
s16 mTargetAngle
 
s16 mStepMode
 
s16 mTurnAmount
 
f32 mTurnCount
 
f32 field_0xde0
 
f32 field_0xde4
 
f32 field_0xde8
 
f32 mCylH
 
f32 mWallR
 
f32 mGroundH
 
f32 mAttnFovY
 
f32 field_0xdfc
 
cXyz field_0xe00
 
cXyz field_0xe0c
 
s16 field_0xe18
 
s16 field_0xe1a
 
s16 mEvtId
 
u16 mMorfLoops
 
u16 mBckLoops
 
u16 mMode
 
s8 mReverb
 
bool mHide
 
bool field_0xe26
 
u8 mFootLOnGround
 
u8 mFootROnGround
 
u8 field_0xe29
 
u8 field_0xe2a
 
bool mNoDraw
 
u8 field_0xe2c
 
bool field_0xe2d
 
u8 mPreItemNo
 
u16 mEvtNo
 
bool mSpeakEvent
 
bool field_0xe33
 
u8 field_0xe34
 
u8 field_0xe35
 
u8 field_0xe36
 
u8 field_0xe37
 
u8 field_0xe38
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 

Static Public Attributes

static dCcD_SrcGObjInf const mCcDObjData
 
static dCcD_SrcCyl mCcDCyl
 
static dCcD_SrcSph mCcDSph
 
static fopAc_ac_cmFindActorPtrs [50]
 
static s16 mSrchName
 
static s32 mFindCount
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Member Enumeration Documentation

◆ AnmFlags

Enumerator
ANM_PAUSE_MORF 
ANM_PAUSE_BTK 
ANM_PAUSE_BRK 
ANM_PAUSE_BPK 
ANM_PAUSE_BCK 
ANM_PAUSE_BTP 
ANM_PLAY_MORF 
ANM_PLAY_BTK 
ANM_PLAY_BRK 
ANM_PLAY_BPK 
ANM_PLAY_BCK 
ANM_PLAY_BTP 
ANM_FLAG_1000 
ANM_PAUSE_TIMER_BTP 
ANM_FLAG_4000 

◆ Mode

Enumerator
MODE_ENTER 
MODE_INIT 
MODE_RUN 
MODE_EXIT 
MODE_4 
MODE_INVALID 

Constructor & Destructor Documentation

◆ daNpcT_c()

daNpcT_c::daNpcT_c ( daNpcT_faceMotionAnmData_c const * i_faceMotionAnmData,
daNpcT_motionAnmData_c const * i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * i_motionSequenceData,
int i_motionStepNum,
daNpcT_evtData_c const * i_evtData,
char ** i_arcNames )
inline

◆ ~daNpcT_c()

virtual daNpcT_c::~daNpcT_c ( )
inlinevirtual

Member Function Documentation

◆ action()

virtual void daNpcT_c::action ( )
inlinevirtual

◆ afterJntAnm()

virtual void daNpcT_c::afterJntAnm ( int )
inlinevirtual

◆ afterMoved()

virtual void daNpcT_c::afterMoved ( )
inlinevirtual

Reimplemented in daNpc_Hanjo_c.

◆ afterSetFaceMotionAnm()

virtual bool daNpcT_c::afterSetFaceMotionAnm ( int ,
int ,
f32 ,
int  )
inlinevirtual

◆ afterSetMotionAnm()

virtual bool daNpcT_c::afterSetMotionAnm ( int ,
int ,
f32 ,
int  )
inlinevirtual

Reimplemented in daNpc_Gnd_c, and daObj_Sekizoa_c.

◆ beforeMove()

virtual void daNpcT_c::beforeMove ( )
inlinevirtual

◆ calcSpeedAndAngle()

void daNpcT_c::calcSpeedAndAngle ( cXyz i_target,
BOOL i_stop,
s16 i_angleScale,
s16 i_angleStep )

◆ changeAnm()

virtual void daNpcT_c::changeAnm ( int * ,
int *  )
inlinevirtual

Reimplemented in daNpc_Bou_c, and daNpc_Kolin_c.

◆ changeBck()

virtual void daNpcT_c::changeBck ( int * ,
int *  )
inlinevirtual

Reimplemented in daNpc_Kolin_c.

◆ changeBtk()

virtual void daNpcT_c::changeBtk ( int * ,
int *  )
inlinevirtual

◆ changeBtp()

virtual void daNpcT_c::changeBtp ( int * ,
int *  )
inlinevirtual

Reimplemented in daNpc_Jagar_c.

◆ checkChangeEvt()

virtual BOOL daNpcT_c::checkChangeEvt ( )
inlinevirtual

◆ checkChangeJoint()

virtual BOOL daNpcT_c::checkChangeJoint ( int )
inlinevirtual

◆ checkCullDraw()

bool daNpcT_c::checkCullDraw ( )
virtual

◆ checkEndAnm() [1/2]

int daNpcT_c::checkEndAnm ( f32 i_speed)

◆ checkEndAnm() [2/2]

int daNpcT_c::checkEndAnm ( J3DFrameCtrl * i_anm,
f32 i_speed )

◆ checkHide()

bool daNpcT_c::checkHide ( )
inline

◆ checkRemoveJoint()

virtual BOOL daNpcT_c::checkRemoveJoint ( int )
inlinevirtual

◆ checkStep()

s16 daNpcT_c::checkStep ( )
inline

◆ chkActorInSight()

BOOL daNpcT_c::chkActorInSight ( fopAc_ac_c * i_actor,
f32 i_fovY,
s16 i_angleY )

◆ chkFindActor()

BOOL daNpcT_c::chkFindActor ( fopAc_ac_c * i_actor,
BOOL i_release,
s16 i_angleY )

◆ chkFindWolf()

BOOL daNpcT_c::chkFindWolf ( s16 i_angleY,
int i_distIndex,
int param_2,
f32 i_boundXZ,
f32 i_fovY,
f32 i_boundY1,
f32 i_boundY2,
BOOL param_7 )

◆ chkPointInArea() [1/2]

BOOL daNpcT_c::chkPointInArea ( cXyz i_pos,
cXyz i_center,
cXyz i_bounds,
s16 i_angle )

◆ chkPointInArea() [2/2]

BOOL daNpcT_c::chkPointInArea ( cXyz i_pos,
cXyz i_center,
f32 i_boundXZ,
f32 i_boundY1,
f32 i_boundY2,
s16 i_angle )

◆ chkWolfAction()

BOOL daNpcT_c::chkWolfAction ( )

◆ chkXYItems()

virtual BOOL daNpcT_c::chkXYItems ( )
inlinevirtual

Reimplemented in daNpc_Yelia_c.

◆ clrParam()

void daNpcT_c::clrParam ( )
virtual

◆ ctrlBtk()

BOOL daNpcT_c::ctrlBtk ( )
virtual

Reimplemented in daNpc_Gnd_c, and daNpc_midP_c.

◆ ctrlFaceMotion()

void daNpcT_c::ctrlFaceMotion ( )

◆ ctrlJoint()

int daNpcT_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )
virtual

◆ ctrlMotion()

void daNpcT_c::ctrlMotion ( )

◆ ctrlMsgAnm()

int daNpcT_c::ctrlMsgAnm ( int * param_0,
int * param_1,
fopAc_ac_c * param_2,
int param_3 )

◆ ctrlSubFaceMotion()

virtual void daNpcT_c::ctrlSubFaceMotion ( int )
inlinevirtual

◆ decTmr()

virtual void daNpcT_c::decTmr ( )
inlinevirtual

◆ deleteRes()

void daNpcT_c::deleteRes ( s8 const * resNoList,
char const ** resNameList )

◆ draw()

int daNpcT_c::draw ( BOOL param_0,
BOOL i_setEffMtx,
f32 param_2,
_GXColorS10 * i_color,
f32 param_4,
BOOL i_drawGhost,
BOOL i_noShadow,
BOOL i_simpleShadow )

◆ drawDbgInfo()

virtual int daNpcT_c::drawDbgInfo ( )
inlinevirtual

◆ drawGhost()

virtual void daNpcT_c::drawGhost ( )
inlinevirtual

Reimplemented in daNpc_midP_c, daNpc_Zant_c, and daObj_Sekizoa_c.

◆ drawOtherMdl()

virtual void daNpcT_c::drawOtherMdl ( )
inlinevirtual

Reimplemented in daNpc_Hanjo_c, daNpc_Kolin_c, and daObj_Sekizoa_c.

◆ evtChange()

void daNpcT_c::evtChange ( )

◆ evtCutProc()

virtual BOOL daNpcT_c::evtCutProc ( )
inlinevirtual

◆ evtEndProc()

virtual BOOL daNpcT_c::evtEndProc ( )
inlinevirtual

Reimplemented in daNpc_Bou_c, and daNpc_Hoz_c.

◆ evtOrder()

void daNpcT_c::evtOrder ( )
virtual

Reimplemented in daNpc_Hoz_c.

◆ evtProc()

BOOL daNpcT_c::evtProc ( )
virtual

Reimplemented in daNpc_Hoz_c.

◆ evtTalk()

◆ execute()

int daNpcT_c::execute ( )

◆ getActorDistance()

int daNpcT_c::getActorDistance ( fopAc_ac_c * i_actor,
int i_distIndex1,
int i_distIndex2 )

◆ getAttnPos()

cXyz daNpcT_c::getAttnPos ( fopAc_ac_c * i_actor)

◆ getBackboneJointNo()

virtual s32 daNpcT_c::getBackboneJointNo ( )
inlinevirtual

◆ getColorAnmP()

J3DAnmColor * daNpcT_c::getColorAnmP ( char const * arcName,
int fileIdx )

◆ getEvtAreaTagP()

fopAc_ac_c * daNpcT_c::getEvtAreaTagP ( int i_type,
int i_no )

◆ getEyeballLMaterialNo()

virtual s32 daNpcT_c::getEyeballLMaterialNo ( )
inlinevirtual

Reimplemented in daNpc_Gnd_c, and daNpc_midP_c.

◆ getEyeballMaterialNo()

virtual s32 daNpcT_c::getEyeballMaterialNo ( )
inlinevirtual

◆ getEyeballRMaterialNo()

virtual s32 daNpcT_c::getEyeballRMaterialNo ( )
inlinevirtual

Reimplemented in daNpc_Gnd_c, and daNpc_midP_c.

◆ getFaceMotionAnm()

virtual daNpcT_faceMotionAnmData_c daNpcT_c::getFaceMotionAnm ( daNpcT_faceMotionAnmData_c param_1)
inlinevirtual

◆ getFootLJointNo()

virtual s32 daNpcT_c::getFootLJointNo ( )
inlinevirtual

Reimplemented in daNpc_Hanjo_c, daNpc_Jagar_c, and daNpc_Kolin_c.

◆ getFootRJointNo()

virtual s32 daNpcT_c::getFootRJointNo ( )
inlinevirtual

Reimplemented in daNpc_Hanjo_c, daNpc_Jagar_c, and daNpc_Kolin_c.

◆ getHeadJointNo()

virtual s32 daNpcT_c::getHeadJointNo ( )
inlinevirtual

◆ getMotionAnm()

virtual daNpcT_motionAnmData_c daNpcT_c::getMotionAnm ( daNpcT_motionAnmData_c param_1)
inlinevirtual

◆ getNearestActorP()

fopAc_ac_c * daNpcT_c::getNearestActorP ( s16 i_procName)

◆ getNeckJointNo()

virtual s32 daNpcT_c::getNeckJointNo ( )
inlinevirtual

◆ getShopItemTagP()

fopAc_ac_c * daNpcT_c::getShopItemTagP ( )

◆ getTevRegKeyAnmP()

J3DAnmTevRegKey * daNpcT_c::getTevRegKeyAnmP ( char const * arcName,
int fileIdx )

◆ getTexPtrnAnmP()

J3DAnmTexPattern * daNpcT_c::getTexPtrnAnmP ( char const * arcName,
int fileIdx )

◆ getTexSRTKeyAnmP()

J3DAnmTextureSRTKey * daNpcT_c::getTexSRTKeyAnmP ( char const * arcName,
int fileIdx )

◆ getTrnsfrmAnmP()

J3DAnmTransform * daNpcT_c::getTrnsfrmAnmP ( char const * arcName,
int fileIdx )

◆ getTrnsfrmKeyAnmP()

J3DAnmTransformKey * daNpcT_c::getTrnsfrmKeyAnmP ( char const * arcName,
int fileIdx )

◆ hitChk()

fopAc_ac_c * daNpcT_c::hitChk ( dCcD_GObjInf * i_objInf,
u32 param_1 )

◆ initialize()

void daNpcT_c::initialize ( )
inline

◆ initTalk()

BOOL daNpcT_c::initTalk ( int i_flowID,
fopAc_ac_c ** param_1 )

◆ loadRes()

int daNpcT_c::loadRes ( s8 const * resNoList,
char const ** resNameList )

◆ playAllAnm()

void daNpcT_c::playAllAnm ( )

◆ setAfterTalkMotion()

virtual void daNpcT_c::setAfterTalkMotion ( )
inlinevirtual

◆ setAngle() [1/2]

void daNpcT_c::setAngle ( csXyz i_angle)

◆ setAngle() [2/2]

void daNpcT_c::setAngle ( s16 i_angle)

◆ setAttnPos()

virtual void daNpcT_c::setAttnPos ( )
inlinevirtual

◆ setBckAnm()

int daNpcT_c::setBckAnm ( J3DAnmTransform * bck,
f32 rate,
int attr,
int startF,
int endF,
bool modify )

◆ setBpkAnm()

int daNpcT_c::setBpkAnm ( J3DAnmColor * bpk,
J3DModelData * modelData,
f32 rate,
int attr )

◆ setBrkAnm()

int daNpcT_c::setBrkAnm ( J3DAnmTevRegKey * brk,
J3DModelData * modelData,
f32 rate,
int attr )

◆ setBtkAnm()

int daNpcT_c::setBtkAnm ( J3DAnmTextureSRTKey * btk,
J3DModelData * modelData,
f32 rate,
int attr )

◆ setBtpAnm()

int daNpcT_c::setBtpAnm ( J3DAnmTexPattern * btp,
J3DModelData * modelData,
f32 rate,
int attr )

◆ setCollision()

virtual void daNpcT_c::setCollision ( )
inlinevirtual

◆ setCommander()

void daNpcT_c::setCommander ( fopAc_ac_c * param_0)
inline

◆ setCutType()

void daNpcT_c::setCutType ( int i_cutType)
inline

◆ setDamage()

void daNpcT_c::setDamage ( int param_0,
int i_faceMotion,
int i_motion )

◆ setEnvTevColor()

void daNpcT_c::setEnvTevColor ( )

◆ setFaceMotionAnm()

bool daNpcT_c::setFaceMotionAnm ( int i_idx,
bool i_modify )

◆ setFootPos()

void daNpcT_c::setFootPos ( )
virtual

◆ setFootPrtcl()

void daNpcT_c::setFootPrtcl ( cXyz * param_0,
f32 param_1,
f32 param_2 )
virtual

◆ setHitodamaPrtcl()

void daNpcT_c::setHitodamaPrtcl ( )

◆ setMcaMorfAnm()

int daNpcT_c::setMcaMorfAnm ( J3DAnmTransformKey * bck,
f32 rate,
f32 morf,
int mode,
int startF,
int endF )

◆ setMotionAnm()

bool daNpcT_c::setMotionAnm ( int i_idx,
f32 i_morf,
BOOL i_restart )
virtual

◆ setMtx()

void daNpcT_c::setMtx ( )

◆ setParam()

virtual void daNpcT_c::setParam ( )
inlinevirtual

◆ setPos()

void daNpcT_c::setPos ( cXyz i_pos)

◆ setRoomNo()

void daNpcT_c::setRoomNo ( )

◆ srchActor()

void * daNpcT_c::srchActor ( void * actor,
void * param_1 )
static

◆ srchPlayerActor()

BOOL daNpcT_c::srchPlayerActor ( )

◆ step()

BOOL daNpcT_c::step ( s16 i_angle,
int i_faceMotion,
int i_motion,
int i_turnCount,
int i_turnDirection )

◆ talkProc()

BOOL daNpcT_c::talkProc ( int * param_0,
BOOL param_1,
fopAc_ac_c ** param_2,
BOOL param_3 )

◆ tgHitCallBack()

void daNpcT_c::tgHitCallBack ( fopAc_ac_c * i_actor1,
dCcD_GObjInf * i_obj1,
fopAc_ac_c * i_actor2,
dCcD_GObjInf * i_obj2 )
static

◆ turn()

BOOL daNpcT_c::turn ( s16 i_angle,
int i_count,
int i_direction )

◆ twilight()

void daNpcT_c::twilight ( )
virtual

Member Data Documentation

◆ field_0x9c0

dPaPoT_c daNpcT_c::field_0x9c0

◆ field_0xa40

dCcD_Stts daNpcT_c::field_0xa40

◆ field_0xa80

f32 daNpcT_c::field_0xa80

◆ field_0xa8c

dBgS_GndChk daNpcT_c::field_0xa8c

◆ field_0xba0

daNpcT_ActorMngr_c daNpcT_c::field_0xba0

◆ field_0xd6c

cXyz daNpcT_c::field_0xd6c

◆ field_0xd7e

csXyz daNpcT_c::field_0xd7e

◆ field_0xd84

csXyz daNpcT_c::field_0xd84

◆ field_0xd8a

csXyz daNpcT_c::field_0xd8a

◆ field_0xdb4

int daNpcT_c::field_0xdb4

◆ field_0xdcc

u8 daNpcT_c::field_0xdcc[2]

◆ field_0xdd0

u8 daNpcT_c::field_0xdd0[2]

◆ field_0xde0

f32 daNpcT_c::field_0xde0

◆ field_0xde4

f32 daNpcT_c::field_0xde4

◆ field_0xde8

f32 daNpcT_c::field_0xde8

◆ field_0xdfc

f32 daNpcT_c::field_0xdfc

◆ field_0xe00

cXyz daNpcT_c::field_0xe00

◆ field_0xe0c

cXyz daNpcT_c::field_0xe0c

◆ field_0xe18

s16 daNpcT_c::field_0xe18

◆ field_0xe1a

s16 daNpcT_c::field_0xe1a

◆ field_0xe26

bool daNpcT_c::field_0xe26

◆ field_0xe29

u8 daNpcT_c::field_0xe29

◆ field_0xe2a

u8 daNpcT_c::field_0xe2a

◆ field_0xe2c

u8 daNpcT_c::field_0xe2c

◆ field_0xe2d

bool daNpcT_c::field_0xe2d

◆ field_0xe33

bool daNpcT_c::field_0xe33

◆ field_0xe34

u8 daNpcT_c::field_0xe34

◆ field_0xe35

u8 daNpcT_c::field_0xe35

◆ field_0xe36

u8 daNpcT_c::field_0xe36

◆ field_0xe37

u8 daNpcT_c::field_0xe37

◆ field_0xe38

u8 daNpcT_c::field_0xe38

◆ mAcch

dBgS_ObjAcch daNpcT_c::mAcch

◆ mAcchCir

dBgS_AcchCir daNpcT_c::mAcchCir

◆ mAnmFlags

u32 daNpcT_c::mAnmFlags

◆ mAttnFovY

f32 daNpcT_c::mAttnFovY

◆ mBckAnm

mDoExt_bckAnm daNpcT_c::mBckAnm

◆ mBckLoops

u16 daNpcT_c::mBckLoops

◆ mBpkAnm

mDoExt_bpkAnm daNpcT_c::mBpkAnm

◆ mBrkAnm

mDoExt_brkAnm daNpcT_c::mBrkAnm

◆ mBtkAnm

mDoExt_btkAnm daNpcT_c::mBtkAnm

◆ mBtpAnm

mDoExt_btpAnm daNpcT_c::mBtpAnm

◆ mBtpPauseTimer

int daNpcT_c::mBtpPauseTimer

◆ mCcDCyl

dCcD_SrcCyl daNpcT_c::mCcDCyl
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0x0, 0x0}, 0x0}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{0x0},
},
{
{0.0f, 0.0f, 0.0f},
0.0f,
0.0f
}
}
@ dCcD_SE_NONE
Definition d_cc_d.h:13

◆ mCcDObjData

const dCcD_SrcGObjInf daNpcT_c::mCcDObjData
static
Initial value:
= {
{0, {{0, 0, 0}, {0, 0x00}, {0x79}}},
{dCcD_SE_NONE, 0, 0, 0, 0},
{dCcD_SE_NONE, 0, 0, 0, 0},
{0},
}

◆ mCcDSph

dCcD_SrcSph daNpcT_c::mCcDSph
static
Initial value:
= {
{
{0x0, {{0x0, 0x0, 0x0}, {0x0, 0x0}, 0x0}},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0},
{0x0},
},
{
{{0.0f, 0.0f, 0.0f}, 0.0f}
}
}

◆ mCcStts

dCcD_Stts daNpcT_c::mCcStts

◆ mCreating

bool daNpcT_c::mCreating

◆ mCurAngle

csXyz daNpcT_c::mCurAngle

◆ mCutType

int daNpcT_c::mCutType

◆ mCylH

f32 daNpcT_c::mCylH

◆ mDamageTimer

int daNpcT_c::mDamageTimer

◆ mDamageTimerStart

int daNpcT_c::mDamageTimerStart

◆ mEventTimer

int daNpcT_c::mEventTimer

◆ mEvtId

s16 daNpcT_c::mEvtId

◆ mEvtNo

u16 daNpcT_c::mEvtNo

◆ mFaceMotionSeqMngr

daNpcT_MotionSeqMngr_c daNpcT_c::mFaceMotionSeqMngr

◆ mFindActorPtrs

fopAc_ac_c * daNpcT_c::mFindActorPtrs
static

◆ mFindCount

s32 daNpcT_c::mFindCount
static

◆ mFlow

dMsgFlow_c daNpcT_c::mFlow

◆ mFlowNodeNo

u32 daNpcT_c::mFlowNodeNo

◆ mFootLOffset

cXyz daNpcT_c::mFootLOffset

◆ mFootLOnGround

u8 daNpcT_c::mFootLOnGround

◆ mFootLPolyAngle

s16 daNpcT_c::mFootLPolyAngle

◆ mFootLPos

cXyz daNpcT_c::mFootLPos

◆ mFootROffset

cXyz daNpcT_c::mFootROffset

◆ mFootROnGround

u8 daNpcT_c::mFootROnGround

◆ mFootRPolyAngle

s16 daNpcT_c::mFootRPolyAngle

◆ mFootRPos

cXyz daNpcT_c::mFootRPos

◆ mGndChk

cBgS_GndChk daNpcT_c::mGndChk

◆ mGroundAngle

s16 daNpcT_c::mGroundAngle

◆ mGroundH

f32 daNpcT_c::mGroundH

◆ mHide

bool daNpcT_c::mHide

◆ mHitodamaPrtclKey

u32 daNpcT_c::mHitodamaPrtclKey[2]

◆ mItemId

fpc_ProcID daNpcT_c::mItemId

◆ mJntAnm

daNpcT_JntAnm_c daNpcT_c::mJntAnm

◆ mLinChk

dBgS_LinChk daNpcT_c::mLinChk

◆ mMode

u16 daNpcT_c::mMode

◆ mMorfFrames

f32 daNpcT_c::mMorfFrames

◆ mMorfLoops

u16 daNpcT_c::mMorfLoops

◆ mMotionSeqMngr

daNpcT_MotionSeqMngr_c daNpcT_c::mMotionSeqMngr

◆ mMsgId

u32 daNpcT_c::mMsgId

◆ mNoDraw

bool daNpcT_c::mNoDraw

◆ mOldFootLOffset

cXyz daNpcT_c::mOldFootLOffset

◆ mOldFootROffset

cXyz daNpcT_c::mOldFootROffset

◆ mpArcNames

char** daNpcT_c::mpArcNames

◆ mpEvtData

daNpcT_evtData_c const* daNpcT_c::mpEvtData

◆ mpFaceMotionAnmData

daNpcT_faceMotionAnmData_c const* daNpcT_c::mpFaceMotionAnmData

◆ mPhase

request_of_phase_process_class daNpcT_c::mPhase[10]

◆ mPlayerActorMngr

daNpcT_ActorMngr_c daNpcT_c::mPlayerActorMngr

◆ mPlayerAngle

s16 daNpcT_c::mPlayerAngle

◆ mpMatAnm

daNpcT_MatAnm_c* daNpcT_c::mpMatAnm[2]

◆ mpMorf

mDoExt_McaMorfSO* daNpcT_c::mpMorf[2]

◆ mpMotionAnmData

daNpcT_motionAnmData_c const* daNpcT_c::mpMotionAnmData

◆ mPolSound

u32 daNpcT_c::mPolSound

◆ mPreItemNo

u8 daNpcT_c::mPreItemNo

◆ mReverb

s8 daNpcT_c::mReverb

◆ mShadowKey

u32 daNpcT_c::mShadowKey

◆ mSound

Z2Creature daNpcT_c::mSound

◆ mSpeakEvent

bool daNpcT_c::mSpeakEvent

◆ mSrchName

s16 daNpcT_c::mSrchName
static

◆ mStaffId

int daNpcT_c::mStaffId

◆ mStagger

daNpcT_DmgStagger_c daNpcT_c::mStagger

◆ mStartAngle

s16 daNpcT_c::mStartAngle

◆ mStepMode

s16 daNpcT_c::mStepMode

◆ mTargetAngle

s16 daNpcT_c::mTargetAngle

◆ mTurnAmount

s16 daNpcT_c::mTurnAmount

◆ mTurnCount

f32 daNpcT_c::mTurnCount

◆ mTwilight

bool daNpcT_c::mTwilight

◆ mWallR

f32 daNpcT_c::mWallR

The documentation for this class was generated from the following files: