Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_S1_HIO_c Class Reference

#include <d_a_e_s1.h>

Public Member Functions

 daE_S1_HIO_c ()
 
virtual ~daE_S1_HIO_c ()
 

Public Attributes

s8 field_0x4
 
f32 mBaseSize
 
f32 mMoveSpeed
 
u8 field_0x10 [0x14 - 0x10]
 
f32 mDashSpeed
 
f32 field_0x18
 
s16 mFallSEWaitTime
 
s16 mAllDeadWaitTime
 
f32 mReactionDist
 
f32 mReactionAngle
 
s16 mReactionTime
 
u8 mInvincible
 

Constructor & Destructor Documentation

◆ daE_S1_HIO_c()

daE_S1_HIO_c::daE_S1_HIO_c ( )

◆ ~daE_S1_HIO_c()

virtual daE_S1_HIO_c::~daE_S1_HIO_c ( )
inlinevirtual

Member Data Documentation

◆ field_0x10

u8 daE_S1_HIO_c::field_0x10[0x14 - 0x10]

◆ field_0x18

f32 daE_S1_HIO_c::field_0x18

◆ field_0x4

s8 daE_S1_HIO_c::field_0x4

◆ mAllDeadWaitTime

s16 daE_S1_HIO_c::mAllDeadWaitTime

◆ mBaseSize

f32 daE_S1_HIO_c::mBaseSize

◆ mDashSpeed

f32 daE_S1_HIO_c::mDashSpeed

◆ mFallSEWaitTime

s16 daE_S1_HIO_c::mFallSEWaitTime

◆ mInvincible

u8 daE_S1_HIO_c::mInvincible

◆ mMoveSpeed

f32 daE_S1_HIO_c::mMoveSpeed

◆ mReactionAngle

f32 daE_S1_HIO_c::mReactionAngle

◆ mReactionDist

f32 daE_S1_HIO_c::mReactionDist

◆ mReactionTime

s16 daE_S1_HIO_c::mReactionTime

The documentation for this class was generated from the following files: