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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Spinner. More...
#include <d_a_spinner.h>
Inheritance diagram for daSpinner_c:
Collaboration diagram for daSpinner_c:Public Types | |
| enum | daSpinner_TAG { TAG_NONE , TAG_START , TAG_2 , TAG_INTO , TAG_INTO_INC_ROT , TAG_END } |
Public Member Functions | |
| int | createHeap () |
| int | create () |
| ~daSpinner_c () | |
| void | setRoomInfo () |
| void | setMatrix () |
| void | setEffect () |
| int | posMove () |
| void | setReflectAngle () |
| void | setWallHit (s16, u32) |
| void | setAnm () |
| int | setNextPathNum () |
| Vec * | getPathNextPos () |
| int | checkLineWallHit (cXyz *, cXyz *) |
| int | checkPathMove () |
| void | setSpreadEffect () |
| void | clearSpreadEffect () |
| int | execute () |
| int | draw () |
| void | onPathForceRemove () |
| dPath * | checkPathMoveNow () |
| BOOL | getDeleteFlg () const |
| bool | checkSpinnerTagEnd () const |
| bool | checkSpinnerTagIntoIncRot () const |
| bool | checkSpinnerTagInto () const |
| bool | checkGroundHit () |
| u8 | getButtonJump () const |
| u8 | getJumpFlg () const |
| void | setMove (f32 i_speed, s16 i_moveTime) |
| void | clearPathMove () |
| void | setSpinnerTag (const cXyz ¶m_0) |
| void | offSpinnerTag () |
| bool | reflectAccept () |
| MtxPtr | getModelMtx () |
| s16 | getAngleY () |
| void | forceDelete () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Static Public Member Functions | |
| static u32 | getWaitArg () |
Static Public Member Functions inherited from fopAc_ac_c | |
| static void | setStopStatus (u32 status) |
Additional Inherited Members | ||
Public Attributes inherited from fopAc_ac_c | ||
| leafdraw_class | base | |
| int | actor_type | |
| create_tag_class | actor_tag | |
| create_tag_class | draw_tag | |
| profile_method_class * | sub_method | |
| JKRSolidHeap * | heap | |
| dEvt_info_c | eventInfo | |
| dKy_tevstr_c | tevStr | |
| u16 | setID | |
| u8 | group | |
| u8 | cullType | |
| u8 | demoActorID | |
| s8 | argument | |
| u8 | carryType | |
| u32 | actor_status | |
| u32 | actor_condition | |
| fpc_ProcID | parentActorID | |
| actor_place | home | |
| actor_place | old | |
| actor_place | current | |
| csXyz | shape_angle | |
| cXyz | scale | |
| cXyz | speed | |
| MtxP | cullMtx | |
| union { | ||
| cull_box box | ||
| cull_sphere sphere | ||
| } | cull | |
| f32 | cullSizeFar | |
| J3DModel * | model | |
| dJntCol_c * | jntCol | |
| f32 | speedF | |
| f32 | gravity | |
| f32 | maxFallSpeed | |
| cXyz | eyePos | |
| actor_attention_types | attention_info | |
| s16 | field_0x560 | |
| s16 | health | |
| u8 | field_0x564 | |
| u8 | field_0x565 | |
| s8 | field_0x566 | |
| s8 | field_0x567 | |
Static Public Attributes inherited from fopAc_ac_c | ||
| static u32 | stopStatus | |
Spinner.
Arbiter's Grounds dungeon item.
| daSpinner_c::~daSpinner_c | ( | ) |
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| int daSpinner_c::checkPathMove | ( | ) |
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| void daSpinner_c::clearSpreadEffect | ( | ) |
| int daSpinner_c::create | ( | ) |
| int daSpinner_c::createHeap | ( | ) |
| int daSpinner_c::draw | ( | ) |
| int daSpinner_c::execute | ( | ) |
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| Vec * daSpinner_c::getPathNextPos | ( | ) |
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| int daSpinner_c::posMove | ( | ) |
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| void daSpinner_c::setAnm | ( | ) |
| void daSpinner_c::setEffect | ( | ) |
| void daSpinner_c::setMatrix | ( | ) |
| int daSpinner_c::setNextPathNum | ( | ) |
| void daSpinner_c::setReflectAngle | ( | ) |
| void daSpinner_c::setRoomInfo | ( | ) |
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| void daSpinner_c::setSpreadEffect | ( | ) |
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