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void | SetAnm (mDoExt_McaMorfSO *, int, int, f32, f32) |
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bool | CameraSet () |
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void | SetStopingCam () |
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void | SetStopCam (cXyz, f32, f32, s16) |
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void | SetCMoveCam (cXyz, f32, f32) |
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bool | SetCMoveCam (cXyz, f32) |
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void | SetEyeMoveCam (cXyz, f32, f32, s16, f32, f32) |
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void | SetEyeMoveCam (cXyz, f32, f32, s16, f32) |
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void | SetMoveCam (f32, f32) |
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void | SetReleaseCam () |
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void | CamAction2 () |
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void | DrAction2 () |
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void | CamAction () |
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void | Action () |
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void | DrAction () |
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void | SoundChk () |
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int | Execute () |
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void | SpeedSet () |
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void | BreathSet () |
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int | Delete () |
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void | setBaseMtx () |
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int | create () |
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int | CreateHeap () |
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int | Draw () |
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MtxP | getMtx () |
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bool | initBallModel () |
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bool | checkBallModelDraw () |
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void | setBallModelEffect (dKy_tevstr_c *) |
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void | drawBallModel (dKy_tevstr_c *) |
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bool | checkWolfNoLock () const |
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bool | checkHeadLockFlg () const |
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bool | checkWolfBiteDamage () const |
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bool | checkDownFlg () const |
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bool | checkCutDownHitFlg () const |
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bool | checkDeadFlg () const |
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u32 * | getMidnaBindID (int i_idx) |
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u8 | getMidnaBindMode () |
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cXyz & | getDownPos () |
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cXyz & | getHeadLockPos () |
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void | onCutDownHitFlg () |
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void | onWolfBiteDamage () |
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void | onWolfDownStartFlg () |
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void | onWolfDownPullEndFlg () |
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void | onWolfNoLock () |
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void | onDownFlg () |
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void | onHeadLockFlg () |
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void | offWolfBiteDamage () |
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void | offCutDownHitFlg () |
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void | offWolfDownPullFlg () |
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void | offDownFlg () |
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void | offWolfNoLock () |
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void | offHeadLockFlg () |
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void | setMidnaBindMode (u8 i_bindMode) |
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void | setMidnaBindID (u8 i_idx, u32 i_bindID) |
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void | setThrowModeCatch () |
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void | setThrowModeDash () |
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void | setThrowModeThrowRight () |
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void | setThrowModeThrowLeft () |
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void | setDownPos (const cXyz *i_pos) |
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void | setHeadLockPos (const cXyz *i_pos) |
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| fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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Argorok (child actor?)
Used in the City in the Sky dungeon boss fight.