Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SpeechStarter Struct Reference

#include <Z2SpeechMgr2.h>

+ Inheritance diagram for Z2SpeechStarter:
+ Collaboration diagram for Z2SpeechStarter:

Public Member Functions

 Z2SpeechStarter ()
 
virtual bool startSound (JAISoundID, JAISoundHandle *, JGeometry::TVec3< f32 > const *, u32, f32, f32, f32, f32, f32, u32)
 
- Public Member Functions inherited from Z2SoundStarter
 Z2SoundStarter (bool setInstance)
 
void setPortData (JAISoundHandle *handlePtr, u32 portNum, u16 data, s8 childIndex)
 
u16 getPortData (JAISoundHandle *handlePtr, u32 portNum, s8 childIndex)
 
virtual ~Z2SoundStarter ()
 
virtual bool startSound (JAISoundID soundID, JAISoundHandle *handlePtr, const JGeometry::TVec3< f32 > *posPtr)
 

Constructor & Destructor Documentation

◆ Z2SpeechStarter()

Z2SpeechStarter::Z2SpeechStarter ( )

Member Function Documentation

◆ startSound()

bool Z2SpeechStarter::startSound ( JAISoundID soundID,
JAISoundHandle * handlePtr,
JGeometry::TVec3< f32 > const * posPtr,
u32 portData,
f32 fxmix,
f32 pitch,
f32 volume,
f32 pan,
f32 dolby,
u32 moveSteps )
virtual

Reimplemented from Z2SoundStarter.


The documentation for this struct was generated from the following files: