#include <d_demo.h>
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| dDemo_system_c () |
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virtual | ~dDemo_system_c () |
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virtual int | JSGFindObject (JStage::TObject **, char const *, JStage::TEObject) const |
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void | setObject (dDemo_object_c *i_object) |
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virtual | ~TSystem ()=0 |
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virtual s32 | JSGFGetType () const |
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virtual bool | JSGCreateObject (char const *, JStage::TEObject, u32) |
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virtual void | JSGDestroyObject (JStage::TObject *) |
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virtual bool | JSGGetSystemData (u32) |
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virtual void | JSGSetSystemData (u32, u32) |
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virtual | ~TObject ()=0 |
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virtual bool | JSGGetName () const |
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virtual void | JSGUpdate () |
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virtual u32 | JSGGetFlag () const |
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virtual void | JSGSetFlag (u32) |
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virtual bool | JSGGetData (u32, void *, u32) const |
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virtual void | JSGSetData (u32, void const *, u32) |
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virtual void | JSGGetParent (JStage::TObject **, u32 *) const |
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virtual void | JSGSetParent (JStage::TObject *, u32) |
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virtual void | JSGSetRelation (bool, JStage::TObject *, u32) |
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virtual s32 | JSGFindNodeID (char const *) const |
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virtual bool | JSGGetNodeTransformation (u32, f32(*)[4]) const |
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void | JSGFEnableFlag (u32 flag) |
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void | JSGFDisableFlag (u32 flag) |
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◆ dDemo_system_c()
dDemo_system_c::dDemo_system_c |
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inline |
◆ ~dDemo_system_c()
dDemo_system_c::~dDemo_system_c |
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virtual |
◆ JSGFindObject()
◆ setObject()
◆ mpObject
The documentation for this class was generated from the following files: