Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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SpkSoundHandle Class Reference

#include <SpkSound.h>

+ Collaboration diagram for SpkSoundHandle:

Public Member Functions

 SpkSoundHandle (void)
 
 ~SpkSoundHandle (void)
 
void releaseSound (void)
 
bool isSoundAttached () const
 
SpkSoundoperator-> (void) const
 
 operator bool () const
 

Public Attributes

SpkSoundmSound
 

Constructor & Destructor Documentation

◆ SpkSoundHandle()

SpkSoundHandle::SpkSoundHandle ( void )
inline

◆ ~SpkSoundHandle()

SpkSoundHandle::~SpkSoundHandle ( void )
inline

Member Function Documentation

◆ isSoundAttached()

bool SpkSoundHandle::isSoundAttached ( ) const
inline

◆ operator bool()

SpkSoundHandle::operator bool ( ) const
inline

◆ operator->()

SpkSound * SpkSoundHandle::operator-> ( void ) const
inline

◆ releaseSound()

void SpkSoundHandle::releaseSound ( void )

Member Data Documentation

◆ mSound

SpkSound* SpkSoundHandle::mSound

The documentation for this class was generated from the following files: