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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_npc.h>
Public Member Functions | |
void | initialize () |
void | entry (fopAc_ac_c *) |
void | remove () |
fopAc_ac_c * | getActorP () |
daNpcT_ActorMngr_c () | |
virtual | ~daNpcT_ActorMngr_c () |
Private Attributes | |
fpc_ProcID | mActorID |
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inline |
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inlinevirtual |
void daNpcT_ActorMngr_c::entry | ( | fopAc_ac_c * | actor | ) |
fopAc_ac_c * daNpcT_ActorMngr_c::getActorP | ( | ) |
void daNpcT_ActorMngr_c::initialize | ( | ) |
void daNpcT_ActorMngr_c::remove | ( | ) |
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private |