Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::lyt::AnimationLink Class Reference

#include <animation.h>

+ Collaboration diagram for nw4hbm::lyt::AnimationLink:

Public Member Functions

 AnimationLink ()
 
 ~AnimationLink ()
 
AnimTransformGetAnimTransform () const
 
u16 GetIndex () const
 
bool IsEnable () const
 
void SetEnable (bool bEnable)
 
void Reset ()
 
void SetAnimTransform (AnimTransform *animTrans, u16 idx)
 

Public Attributes

ut::LinkListNode mLink
 

Private Attributes

AnimTransformmAnimTrans
 
u16 mIdx
 
bool mbDisable
 

Constructor & Destructor Documentation

◆ AnimationLink()

nw4hbm::lyt::AnimationLink::AnimationLink ( )
inline

◆ ~AnimationLink()

nw4hbm::lyt::AnimationLink::~AnimationLink ( )
inline

Member Function Documentation

◆ GetAnimTransform()

AnimTransform * nw4hbm::lyt::AnimationLink::GetAnimTransform ( ) const
inline

◆ GetIndex()

u16 nw4hbm::lyt::AnimationLink::GetIndex ( ) const
inline

◆ IsEnable()

bool nw4hbm::lyt::AnimationLink::IsEnable ( ) const
inline

◆ Reset()

void nw4hbm::lyt::AnimationLink::Reset ( )
inline

◆ SetAnimTransform()

void nw4hbm::lyt::AnimationLink::SetAnimTransform ( AnimTransform * animTrans,
u16 idx )
inline

◆ SetEnable()

void nw4hbm::lyt::AnimationLink::SetEnable ( bool bEnable)
inline

Member Data Documentation

◆ mAnimTrans

AnimTransform* nw4hbm::lyt::AnimationLink::mAnimTrans
private

◆ mbDisable

bool nw4hbm::lyt::AnimationLink::mbDisable
private

◆ mIdx

u16 nw4hbm::lyt::AnimationLink::mIdx
private

◆ mLink

ut::LinkListNode nw4hbm::lyt::AnimationLink::mLink

The documentation for this class was generated from the following file: