Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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ResTIMG Struct Reference

Image data header. More...

#include <JUTTexture.h>

Public Attributes

u8 format
 
u8 alphaEnabled
 
u16 width
 
u16 height
 
u8 wrapS
 
u8 wrapT
 
u8 indexTexture
 
u8 colorFormat
 
u16 numColors
 
u32 paletteOffset
 
u8 mipmapEnabled
 
u8 doEdgeLOD
 
u8 biasClamp
 
u8 maxAnisotropy
 
u8 minFilter
 
u8 magFilter
 
s8 minLOD
 
s8 maxLOD
 
u8 mipmapCount
 
u8 unknown
 
s16 LODBias
 
u32 imageOffset
 

Detailed Description

Image data header.

Acts as the header to image data. Usually texture data immediately follows it, so any pointer arithmetic to go past the end of this structure is so that a variable sized allocated buffer can be accessed.

Member Data Documentation

◆ alphaEnabled

u8 ResTIMG::alphaEnabled

◆ biasClamp

u8 ResTIMG::biasClamp

◆ colorFormat

u8 ResTIMG::colorFormat

◆ doEdgeLOD

u8 ResTIMG::doEdgeLOD

◆ format

u8 ResTIMG::format

◆ height

u16 ResTIMG::height

◆ imageOffset

u32 ResTIMG::imageOffset

◆ indexTexture

u8 ResTIMG::indexTexture

◆ LODBias

s16 ResTIMG::LODBias

◆ magFilter

u8 ResTIMG::magFilter

◆ maxAnisotropy

u8 ResTIMG::maxAnisotropy

◆ maxLOD

s8 ResTIMG::maxLOD

◆ minFilter

u8 ResTIMG::minFilter

◆ minLOD

s8 ResTIMG::minLOD

◆ mipmapCount

u8 ResTIMG::mipmapCount

◆ mipmapEnabled

u8 ResTIMG::mipmapEnabled

◆ numColors

u16 ResTIMG::numColors

◆ paletteOffset

u32 ResTIMG::paletteOffset

◆ unknown

u8 ResTIMG::unknown

◆ width

u16 ResTIMG::width

◆ wrapS

u8 ResTIMG::wrapS

◆ wrapT

u8 ResTIMG::wrapT

The documentation for this struct was generated from the following files: