#include <JUTGamePad.h>
◆ CStick()
| JUTGamePad::CStick::CStick |
( |
| ) |
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inline |
◆ clear() [1/2]
| void JUTGamePad::CStick::clear |
( |
| ) |
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◆ clear() [2/2]
| void JUTGamePad::CStick::clear |
( |
JUTGamePad * | pad | ) |
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◆ getButton()
| u32 JUTGamePad::CStick::getButton |
( |
u32 | buttons | ) |
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◆ update()
◆ mAngle
| s16 JUTGamePad::CStick::mAngle |
◆ mPosX
| f32 JUTGamePad::CStick::mPosX |
◆ mPosY
| f32 JUTGamePad::CStick::mPosY |
◆ mRawX
| s8 JUTGamePad::CStick::mRawX |
◆ mRawY
| s8 JUTGamePad::CStick::mRawY |
◆ mValue
| f32 JUTGamePad::CStick::mValue |
◆ sPressPoint
| f32 JUTGamePad::CStick::sPressPoint = 0.5f |
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static |
◆ sReleasePoint
| f32 JUTGamePad::CStick::sReleasePoint = 0.25f |
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static |
The documentation for this struct was generated from the following files: