#include <JUTGamePad.h>
◆ CStick()
JUTGamePad::CStick::CStick |
( |
| ) |
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inline |
◆ clear() [1/2]
void JUTGamePad::CStick::clear |
( |
| ) |
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◆ clear() [2/2]
◆ getButton()
u32 JUTGamePad::CStick::getButton |
( |
u32 |
unk | ) |
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◆ update()
◆ field_0xe
s8 JUTGamePad::CStick::field_0xe |
◆ field_0xf
s8 JUTGamePad::CStick::field_0xf |
◆ mAngle
s16 JUTGamePad::CStick::mAngle |
◆ mPosX
f32 JUTGamePad::CStick::mPosX |
◆ mPosY
f32 JUTGamePad::CStick::mPosY |
◆ mValue
f32 JUTGamePad::CStick::mValue |
◆ sPressPoint
◆ sReleasePoint
The documentation for this struct was generated from the following files: