#include <JUTGamePad.h>
◆ CStick()
JUTGamePad::CStick::CStick |
( |
| ) |
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inline |
◆ clear() [1/2]
void JUTGamePad::CStick::clear |
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◆ clear() [2/2]
◆ getButton()
u32 JUTGamePad::CStick::getButton |
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u32 |
buttons | ) |
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◆ update()
◆ mAngle
s16 JUTGamePad::CStick::mAngle |
◆ mPosX
f32 JUTGamePad::CStick::mPosX |
◆ mPosY
f32 JUTGamePad::CStick::mPosY |
◆ mRawX
s8 JUTGamePad::CStick::mRawX |
◆ mRawY
s8 JUTGamePad::CStick::mRawY |
◆ mValue
f32 JUTGamePad::CStick::mValue |
◆ sPressPoint
f32 JUTGamePad::CStick::sPressPoint = 0.5f |
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static |
◆ sReleasePoint
f32 JUTGamePad::CStick::sReleasePoint = 0.25f |
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static |
The documentation for this struct was generated from the following files: