Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePad::CStick Struct Reference

#include <JUTGamePad.h>

Public Member Functions

 CStick ()
 
void clear ()
 
void clear (JUTGamePad *pad)
 
u32 update (s8 unk0, s8 unk1, JUTGamePad::EStickMode mode, JUTGamePad::EWhichStick stick, u32 unk2)
 
u32 getButton (u32 unk)
 

Public Attributes

f32 mPosX
 
f32 mPosY
 
f32 mValue
 
s16 mAngle
 
s8 field_0xe
 
s8 field_0xf
 

Static Public Attributes

static f32 sPressPoint = 0.5f
 
static f32 sReleasePoint = 0.25f
 

Constructor & Destructor Documentation

◆ CStick()

JUTGamePad::CStick::CStick ( )
inline

Member Function Documentation

◆ clear() [1/2]

void JUTGamePad::CStick::clear ( )

◆ clear() [2/2]

void JUTGamePad::CStick::clear ( JUTGamePad pad)

◆ getButton()

u32 JUTGamePad::CStick::getButton ( u32  unk)

◆ update()

u32 JUTGamePad::CStick::update ( s8  unk0,
s8  unk1,
JUTGamePad::EStickMode  mode,
JUTGamePad::EWhichStick  stick,
u32  unk2 
)

Member Data Documentation

◆ field_0xe

s8 JUTGamePad::CStick::field_0xe

◆ field_0xf

s8 JUTGamePad::CStick::field_0xf

◆ mAngle

s16 JUTGamePad::CStick::mAngle

◆ mPosX

f32 JUTGamePad::CStick::mPosX

◆ mPosY

f32 JUTGamePad::CStick::mPosY

◆ mValue

f32 JUTGamePad::CStick::mValue

◆ sPressPoint

SECTION_SDATA f32 JUTGamePad::CStick::sPressPoint = 0.5f
static

◆ sReleasePoint

SECTION_SDATA f32 JUTGamePad::CStick::sReleasePoint = 0.25f
static

The documentation for this struct was generated from the following files: