Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JASLfo Struct Reference

#include <JASLfo.h>

+ Collaboration diagram for JASLfo:

Public Member Functions

 JASLfo ()
 
f32 getValue () const
 
void incCounter (f32)
 
void resetCounter ()
 
void setDepth (f32 param_0)
 
void setPitch (f32 param_0)
 
void setDelay (u16 param_0)
 

Static Public Member Functions

static void updateFreeRun (f32 param_0)
 

Public Attributes

u32 field_0x0
 
u32 field_0x4
 
f32 field_0x8
 
f32 mDepth
 
f32 mPitch
 
u16 mDelay
 
u16 field_0x16
 

Static Public Attributes

static JASLfo sFreeRunLfo
 

Constructor & Destructor Documentation

◆ JASLfo()

JASLfo::JASLfo ( )

Member Function Documentation

◆ getValue()

f32 JASLfo::getValue ( ) const

◆ incCounter()

void JASLfo::incCounter ( f32  param_0)

◆ resetCounter()

void JASLfo::resetCounter ( )

◆ setDelay()

void JASLfo::setDelay ( u16  param_0)
inline

◆ setDepth()

void JASLfo::setDepth ( f32  param_0)
inline

◆ setPitch()

void JASLfo::setPitch ( f32  param_0)
inline

◆ updateFreeRun()

static void JASLfo::updateFreeRun ( f32  param_0)
inlinestatic

Member Data Documentation

◆ field_0x0

u32 JASLfo::field_0x0

◆ field_0x16

u16 JASLfo::field_0x16

◆ field_0x4

u32 JASLfo::field_0x4

◆ field_0x8

f32 JASLfo::field_0x8

◆ mDelay

u16 JASLfo::mDelay

◆ mDepth

f32 JASLfo::mDepth

◆ mPitch

f32 JASLfo::mPitch

◆ sFreeRunLfo

JASLfo JASLfo::sFreeRunLfo
static

The documentation for this struct was generated from the following files: