Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Zant. More...
#include <d_a_npc_zant.h>
Static Public Attributes | |
static void * | mCutNameList = (void*)&d_a_npc_zant__stringBase0 |
static u8 | mCutList [12] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xfa0 - 0x568] |
Zant.
daNpc_Zant_c::~daNpc_Zant_c | ( | ) |
daNpc_Zant_c::daNpc_Zant_c | ( | daNpcT_faceMotionAnmData_c const * | param_0, |
daNpcT_motionAnmData_c const * | param_1, | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | param_2, | ||
int | param_3, | ||
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * | param_4, | ||
int | param_5, | ||
daNpcT_evtData_c const * | param_6, | ||
char ** | param_7 | ||
) |
void daNpc_Zant_c::action | ( | ) |
void daNpc_Zant_c::beforeMove | ( | ) |
void daNpc_Zant_c::create | ( | ) |
void daNpc_Zant_c::CreateHeap | ( | ) |
void daNpc_Zant_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_Zant_c::Delete | ( | ) |
void daNpc_Zant_c::Draw | ( | ) |
bool daNpc_Zant_c::drawDbgInfo | ( | ) |
void daNpc_Zant_c::drawGhost | ( | ) |
void daNpc_Zant_c::evtCutProc | ( | ) |
void daNpc_Zant_c::evtTalk | ( | ) |
void daNpc_Zant_c::Execute | ( | ) |
void daNpc_Zant_c::getFlowNodeNo | ( | ) |
void daNpc_Zant_c::getType | ( | ) |
void daNpc_Zant_c::isDelete | ( | ) |
void daNpc_Zant_c::reset | ( | ) |
void daNpc_Zant_c::selectAction | ( | ) |
void daNpc_Zant_c::setAfterTalkMotion | ( | ) |
void daNpc_Zant_c::setAttnPos | ( | ) |
void daNpc_Zant_c::setCollision | ( | ) |
void daNpc_Zant_c::setParam | ( | ) |
void daNpc_Zant_c::srchActors | ( | ) |
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