Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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e_yk_class Class Reference

Twilight Keese. More...

#include <d_a_e_yk.h>

+ Inheritance diagram for e_yk_class:
+ Collaboration diagram for e_yk_class:

Public Attributes

request_of_phase_process_class mPhase
 Actor phase process class.
 
u8 mParam1
 Actor parameter. Used to determine default action?
 
u8 mPlayerTriggerBase
 Actor parameter. Used to determine mPlayerTrigger value.
 
u8 field_0x5b6
 ???
 
u8 mPathIdx
 Path index. Used to lookup/set mpPath based on the room.
 
u8 field_0x5b8
 ???
 
s8 mPathPntIdx
 Path point index. Tracks the index of the points along the actor's path.
 
s8 field_0x5ba
 ???
 
u8 field_0x5bb
 ???
 
dPathmpPath
 Flight path. Flight path for the actor to follow?
 
mDoExt_McaMorfSOmpMorfSO
 MorfSO pointer. Tracks the last resource loaded.
 
Z2CreatureEnemy mCreature
 Z2 Audio class. Used for playing actor noises.
 
int mResIdx
 Resource index. Tracks the index of the last resource loaded.
 
s16 field_0x66c
 ???
 
s16 mAction
 Current action. Tracks the current action of the actor.
 
s16 mActionPhase
 Current action phase. Tracks the phase of the current action of the actor.
 
cXyz mPathPntPos
 Path point position. Tracks the position of the point the actor is along a path.
 
s16 mAngleFromPlayer
 Angle from player. Tracks the current actor angle from player.
 
f32 mDistanceXZFromPlayer
 Distance from player. Tracks the current distance the actor is from the player.
 
f32 mPlayerTrigger
 Trigger distance from player. Tracks how close to the actor the player has to be before it will begin to attack the player.
 
f32 field_0x68c
 ???
 
f32 field_0x690
 ???
 
f32 field_0x694
 ???
 
s16 field_0x698
 ???
 
csXyz field_0x69a
 ???
 
s8 field_0x6a0
 ???
 
u8 field_0x6a1
 ???
 
s16 field_0x6a2 [4]
 ???
 
s16 field_0x6aa
 ???
 
s16 field_0x6ac [6]
 ???
 
cXyz mBoomrangPosOffset
 Boomerang position offset. Tracks the offset position when the actor is caught in the gale boomerang.
 
s16 mBoomrangXRotOffset
 Boomerang rotation offset. Tracks the offset x rotation when the actor is caught in the gale boomerang.
 
dBgS_AcchCir field_0x6c8
 ???
 
dBgS_ObjAcch field_0x708
 ???
 
dCcD_Stts mCollisionStatus
 Collision status.
 
dCcD_Sph mCollisionSphere
 Collision sphere.
 
dCcU_AtInfo mAtColliderInfo
 Attack collider info. Used when actor gets hit.
 
u32 field_0xa78
 ???
 
u32 field_0xa7c
 ???
 
u32 field_0xa80
 ???
 
u32 mParticleEmitterIds [2]
 ???
 
u8 field_0xa8c
 ???
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Additional Inherited Members

- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Twilight Keese.

Member Data Documentation

◆ field_0x5b6

u8 e_yk_class::field_0x5b6

???

◆ field_0x5b8

u8 e_yk_class::field_0x5b8

???

◆ field_0x5ba

s8 e_yk_class::field_0x5ba

???

◆ field_0x5bb

u8 e_yk_class::field_0x5bb

???

◆ field_0x66c

s16 e_yk_class::field_0x66c

???

◆ field_0x68c

f32 e_yk_class::field_0x68c

???

◆ field_0x690

f32 e_yk_class::field_0x690

???

◆ field_0x694

f32 e_yk_class::field_0x694

???

◆ field_0x698

s16 e_yk_class::field_0x698

???

◆ field_0x69a

csXyz e_yk_class::field_0x69a

???

◆ field_0x6a0

s8 e_yk_class::field_0x6a0

???

◆ field_0x6a1

u8 e_yk_class::field_0x6a1

???

◆ field_0x6a2

s16 e_yk_class::field_0x6a2[4]

???

◆ field_0x6aa

s16 e_yk_class::field_0x6aa

???

◆ field_0x6ac

s16 e_yk_class::field_0x6ac[6]

???

◆ field_0x6c8

dBgS_AcchCir e_yk_class::field_0x6c8

???

◆ field_0x708

dBgS_ObjAcch e_yk_class::field_0x708

???

◆ field_0xa78

u32 e_yk_class::field_0xa78

???

◆ field_0xa7c

u32 e_yk_class::field_0xa7c

???

◆ field_0xa80

u32 e_yk_class::field_0xa80

???

◆ field_0xa8c

u8 e_yk_class::field_0xa8c

???

◆ mAction

s16 e_yk_class::mAction

Current action. Tracks the current action of the actor.

See also
daE_YK_Action

◆ mActionPhase

s16 e_yk_class::mActionPhase

Current action phase. Tracks the phase of the current action of the actor.

See also
daE_YK_Action

◆ mAngleFromPlayer

s16 e_yk_class::mAngleFromPlayer

Angle from player. Tracks the current actor angle from player.

◆ mAtColliderInfo

dCcU_AtInfo e_yk_class::mAtColliderInfo

Attack collider info. Used when actor gets hit.

◆ mBoomrangPosOffset

cXyz e_yk_class::mBoomrangPosOffset

Boomerang position offset. Tracks the offset position when the actor is caught in the gale boomerang.

◆ mBoomrangXRotOffset

s16 e_yk_class::mBoomrangXRotOffset

Boomerang rotation offset. Tracks the offset x rotation when the actor is caught in the gale boomerang.

◆ mCollisionSphere

dCcD_Sph e_yk_class::mCollisionSphere

Collision sphere.

◆ mCollisionStatus

dCcD_Stts e_yk_class::mCollisionStatus

Collision status.

◆ mCreature

Z2CreatureEnemy e_yk_class::mCreature

Z2 Audio class. Used for playing actor noises.

◆ mDistanceXZFromPlayer

f32 e_yk_class::mDistanceXZFromPlayer

Distance from player. Tracks the current distance the actor is from the player.

◆ mParam1

u8 e_yk_class::mParam1

Actor parameter. Used to determine default action?

◆ mParticleEmitterIds

u32 e_yk_class::mParticleEmitterIds[2]

???

◆ mPathIdx

u8 e_yk_class::mPathIdx

Path index. Used to lookup/set mpPath based on the room.

◆ mPathPntIdx

s8 e_yk_class::mPathPntIdx

Path point index. Tracks the index of the points along the actor's path.

◆ mPathPntPos

cXyz e_yk_class::mPathPntPos

Path point position. Tracks the position of the point the actor is along a path.

◆ mPhase

request_of_phase_process_class e_yk_class::mPhase

Actor phase process class.

◆ mPlayerTrigger

f32 e_yk_class::mPlayerTrigger

Trigger distance from player. Tracks how close to the actor the player has to be before it will begin to attack the player.

◆ mPlayerTriggerBase

u8 e_yk_class::mPlayerTriggerBase

Actor parameter. Used to determine mPlayerTrigger value.

See also
mPlayerTrigeer

◆ mpMorfSO

mDoExt_McaMorfSO* e_yk_class::mpMorfSO

MorfSO pointer. Tracks the last resource loaded.

◆ mpPath

dPath* e_yk_class::mpPath

Flight path. Flight path for the actor to follow?

◆ mResIdx

int e_yk_class::mResIdx

Resource index. Tracks the index of the last resource loaded.


The documentation for this class was generated from the following file: