Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Hyrule Castle Chandelier. More...
#include <d_a_obj_chandelier.h>
Public Types | |
enum | Mode { MODE_WAIT = 0 , MODE_START_SWG = 1 , MODE_DOWN = 2 , MODE_END_SWG = 3 , MODE_HOOK_SWG = 4 } |
Private Attributes | |
cXyz | field_0x5a8 |
Mtx | mMtx |
u8 | field_0x5e4 [4] |
J3DModel * | mpModel |
f32 | field_0x5ec |
f32 | field_0x5f0 |
f32 | field_0x5f4 |
f32 | field_0x5f8 |
s32 | field_0x5fc |
s32 | mTimer |
s16 | field_0x604 |
s16 | field_0x606 |
s8 | field_0x608 |
u8 | mMode |
u8 | field_0x60a |
u8 | field_0x60b |
Static Private Attributes | |
static daObjChandelier_proc | s_exeProc [5] |
Hyrule Castle Chandelier.
daObjChandelier_c::daObjChandelier_c | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
void daObjChandelier_c::exeModeDown | ( | ) |
void daObjChandelier_c::exeModeEndSwg | ( | ) |
void daObjChandelier_c::exeModeHookSwg | ( | ) |
void daObjChandelier_c::exeModeStartSwg | ( | ) |
void daObjChandelier_c::exeModeWait | ( | ) |
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void daObjChandelier_c::hookSwingInitParm | ( | ) |
void daObjChandelier_c::init | ( | ) |
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void daObjChandelier_c::moveSwingFall | ( | ) |
void daObjChandelier_c::setModelMtx | ( | ) |
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