Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J2DAnmColor Class Reference

#include <J2DAnimation.h>

+ Inheritance diagram for J2DAnmColor:
+ Collaboration diagram for J2DAnmColor:

Public Member Functions

 J2DAnmColor ()
 
virtual ~J2DAnmColor ()
 
virtual void searchUpdateMaterialID (J2DScreen *)
 
virtual void getColor (u16, _GXColor *) const
 
u16 getUpdateMaterialNum () const
 
u16 getUpdateMaterialID (u16 i) const
 
- Public Member Functions inherited from J2DAnmBase
 J2DAnmBase ()
 
virtual ~J2DAnmBase ()
 
s16 getFrameMax () const
 
void setFrame (f32 frame)
 
f32 getFrame () const
 
J2DAnmKind getKind () const
 

Public Attributes

u16 field_0x10
 
u16 field_0x12
 
u16 field_0x14
 
u16 field_0x16
 
u16 mUpdateMaterialNum
 
u16mUpdateMaterialID
 
JUTNameTab field_0x20
 
- Public Attributes inherited from J2DAnmBase
u8 field_0x4
 
u8 field_0x5
 
s16 mFrameMax
 
f32 mFrame
 
J2DAnmKind mKind
 

Constructor & Destructor Documentation

◆ J2DAnmColor()

J2DAnmColor::J2DAnmColor ( )
inline

◆ ~J2DAnmColor()

virtual J2DAnmColor::~J2DAnmColor ( )
inlinevirtual

Member Function Documentation

◆ getColor()

virtual void J2DAnmColor::getColor ( u16  ,
_GXColor  
) const
inlinevirtual

Reimplemented in J2DAnmColorKey, and J2DAnmColorFull.

◆ getUpdateMaterialID()

u16 J2DAnmColor::getUpdateMaterialID ( u16  i) const
inline

◆ getUpdateMaterialNum()

u16 J2DAnmColor::getUpdateMaterialNum ( ) const
inline

◆ searchUpdateMaterialID()

void J2DAnmColor::searchUpdateMaterialID ( J2DScreen pScreen)
virtual

Reimplemented from J2DAnmBase.

Member Data Documentation

◆ field_0x10

u16 J2DAnmColor::field_0x10

◆ field_0x12

u16 J2DAnmColor::field_0x12

◆ field_0x14

u16 J2DAnmColor::field_0x14

◆ field_0x16

u16 J2DAnmColor::field_0x16

◆ field_0x20

JUTNameTab J2DAnmColor::field_0x20

◆ mUpdateMaterialID

u16* J2DAnmColor::mUpdateMaterialID

◆ mUpdateMaterialNum

u16 J2DAnmColor::mUpdateMaterialNum

The documentation for this class was generated from the following files: