Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dDlst_GameOverScrnDraw_c Class Reference

#include <d_gameover.h>

+ Inheritance diagram for dDlst_GameOverScrnDraw_c:
+ Collaboration diagram for dDlst_GameOverScrnDraw_c:

Public Member Functions

 dDlst_GameOverScrnDraw_c (JKRArchive *)
 
void setBackAlpha (f32)
 
virtual void draw ()
 
virtual ~dDlst_GameOverScrnDraw_c ()
 
- Public Member Functions inherited from dDlst_base_c
 dDlst_base_c ()
 

Public Attributes

J2DScreenmpScreen
 
J2DPicturempBackImg
 
dMsgScrnLight_cmpLight
 
f32 field_0x10
 
JUtility::TColor mFadeColor
 

Constructor & Destructor Documentation

◆ dDlst_GameOverScrnDraw_c()

dDlst_GameOverScrnDraw_c::dDlst_GameOverScrnDraw_c ( JKRArchive i_archive)

◆ ~dDlst_GameOverScrnDraw_c()

dDlst_GameOverScrnDraw_c::~dDlst_GameOverScrnDraw_c ( )
virtual

Member Function Documentation

◆ draw()

void dDlst_GameOverScrnDraw_c::draw ( )
virtual

Reimplemented from dDlst_base_c.

◆ setBackAlpha()

void dDlst_GameOverScrnDraw_c::setBackAlpha ( f32  i_alpha)

Member Data Documentation

◆ field_0x10

f32 dDlst_GameOverScrnDraw_c::field_0x10

◆ mFadeColor

JUtility::TColor dDlst_GameOverScrnDraw_c::mFadeColor

◆ mpBackImg

J2DPicture* dDlst_GameOverScrnDraw_c::mpBackImg

◆ mpLight

dMsgScrnLight_c* dDlst_GameOverScrnDraw_c::mpLight

◆ mpScreen

J2DScreen* dDlst_GameOverScrnDraw_c::mpScreen

The documentation for this class was generated from the following files: