Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
City in the Sky Propeller? More...
#include <d_a_obj_prop.h>
Public Member Functions | |
daObjProp_c () | |
virtual | ~daObjProp_c () |
bool | createHeap () |
int | create () |
int | Delete () |
int | draw () |
int | execute () |
void | init () |
void | setModelMtx () |
u32 | getNameArg_0 () |
u32 | getArg_0 () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
J3DModel * | mpModel |
u8 | mArg |
City in the Sky Propeller?
daObjProp_c::daObjProp_c | ( | ) |
|
virtual |
int daObjProp_c::create | ( | ) |
bool daObjProp_c::createHeap | ( | ) |
int daObjProp_c::Delete | ( | ) |
int daObjProp_c::draw | ( | ) |
int daObjProp_c::execute | ( | ) |
|
inline |
|
inline |
void daObjProp_c::init | ( | ) |
void daObjProp_c::setModelMtx | ( | ) |
|
private |
|
private |