Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::lyt::TexCoordGen Class Reference

#include <lyt_types.h>

Public Member Functions

 TexCoordGen ()
 
u32 GetTexMtx () const
 
GXTexGenType GetTexGenType () const
 
GXTexGenSrc GetTexGenSrc () const
 
void Set (GXTexGenType aTexGenType, GXTexGenSrc aTexGenSrc, u32 aTexMtx)
 

Private Attributes

u8 texGenType
 
u8 texGenSrc
 
u8 texMtx
 
u8 reserve
 

Constructor & Destructor Documentation

◆ TexCoordGen()

nw4hbm::lyt::TexCoordGen::TexCoordGen ( )
inline

Member Function Documentation

◆ GetTexGenSrc()

GXTexGenSrc nw4hbm::lyt::TexCoordGen::GetTexGenSrc ( ) const
inline

◆ GetTexGenType()

GXTexGenType nw4hbm::lyt::TexCoordGen::GetTexGenType ( ) const
inline

◆ GetTexMtx()

u32 nw4hbm::lyt::TexCoordGen::GetTexMtx ( ) const
inline

◆ Set()

void nw4hbm::lyt::TexCoordGen::Set ( GXTexGenType aTexGenType,
GXTexGenSrc aTexGenSrc,
u32 aTexMtx )
inline

Member Data Documentation

◆ reserve

u8 nw4hbm::lyt::TexCoordGen::reserve
private

◆ texGenSrc

u8 nw4hbm::lyt::TexCoordGen::texGenSrc
private

◆ texGenType

u8 nw4hbm::lyt::TexCoordGen::texGenType
private

◆ texMtx

u8 nw4hbm::lyt::TexCoordGen::texMtx
private

The documentation for this class was generated from the following file: