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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_eye_hl.h>
Collaboration diagram for dEyeHL_c:Public Member Functions | |
| dEyeHL_c () | |
| void | entry (J3DModelData *, char const *) |
| void | remove () |
| virtual | ~dEyeHL_c () |
Public Attributes | |
| ResTIMG * | m_timg |
| s16 | m_lodBias |
| dEyeHL_c * | m_pre |
| dEyeHL_c * | m_next |
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inline |
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inlinevirtual |
| void dEyeHL_c::entry | ( | J3DModelData * | p_mData, |
| char const * | name ) |
d_eye_hl.cpp dolzel2 - Eye Highlight Management
| void dEyeHL_c::remove | ( | ) |
| s16 dEyeHL_c::m_lodBias |
| dEyeHL_c* dEyeHL_c::m_next |
| dEyeHL_c* dEyeHL_c::m_pre |
| ResTIMG* dEyeHL_c::m_timg |