Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <d_eye_hl.h>
Public Member Functions | |
dEyeHL_c () | |
void | entry (J3DModelData *, char const *) |
void | remove () |
virtual | ~dEyeHL_c () |
Public Attributes | |
ResTIMG * | m_timg |
s16 | m_lodBias |
dEyeHL_c * | m_pre |
dEyeHL_c * | m_next |
|
inline |
|
inlinevirtual |
void dEyeHL_c::entry | ( | J3DModelData * | p_mData, |
char const * | name | ||
) |
d_eye_hl.cpp dolzel2 - Eye Highlight Management
void dEyeHL_c::remove | ( | ) |
s16 dEyeHL_c::m_lodBias |
dEyeHL_c* dEyeHL_c::m_next |
dEyeHL_c* dEyeHL_c::m_pre |
ResTIMG* dEyeHL_c::m_timg |