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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_alldie.h>
Inheritance diagram for daAlldie_c:
Collaboration diagram for daAlldie_c:Public Types | |
| enum | EAction { ACT_WAIT , ACT_CHECK , ACT_TIMER , ACT_ORDER , ACT_NEXT , ACT_EVENT } |
Public Member Functions | |
| u8 | getEventNo () |
| u8 | getSwbit () |
| int | actionWait () |
| int | actionCheck () |
| int | actionTimer () |
| int | actionOrder () |
| int | actionEvent () |
| int | actionNext () |
| int | execute () |
| int | create () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Public Attributes | ||
| u8 | mAction | |
| s16 | mTimer | |
| s16 | mEventIdx | |
| s16 | mNextEventIdx | |
| s16 | mMapToolID | |
Public Attributes inherited from fopAc_ac_c | ||
| leafdraw_class | base | |
| int | actor_type | |
| create_tag_class | actor_tag | |
| create_tag_class | draw_tag | |
| profile_method_class * | sub_method | |
| JKRSolidHeap * | heap | |
| dEvt_info_c | eventInfo | |
| dKy_tevstr_c | tevStr | |
| u16 | setID | |
| u8 | group | |
| u8 | cullType | |
| u8 | demoActorID | |
| s8 | argument | |
| u8 | carryType | |
| u32 | actor_status | |
| u32 | actor_condition | |
| fpc_ProcID | parentActorID | |
| actor_place | home | |
| actor_place | old | |
| actor_place | current | |
| csXyz | shape_angle | |
| cXyz | scale | |
| cXyz | speed | |
| MtxP | cullMtx | |
| union { | ||
| cull_box box | ||
| cull_sphere sphere | ||
| } | cull | |
| f32 | cullSizeFar | |
| J3DModel * | model | |
| dJntCol_c * | jntCol | |
| f32 | speedF | |
| f32 | gravity | |
| f32 | maxFallSpeed | |
| cXyz | eyePos | |
| actor_attention_types | attention_info | |
| s16 | field_0x560 | |
| s16 | health | |
| u8 | field_0x564 | |
| u8 | field_0x565 | |
| s8 | field_0x566 | |
| s8 | field_0x567 | |
Additional Inherited Members | |
Static Public Member Functions inherited from fopAc_ac_c | |
| static u32 | getStopStatus () |
| static void | setStopStatus (u32 status) |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
| enum daAlldie_c::EAction |
| int daAlldie_c::actionCheck | ( | ) |
| int daAlldie_c::actionEvent | ( | ) |
| int daAlldie_c::actionNext | ( | ) |
| int daAlldie_c::actionOrder | ( | ) |
| int daAlldie_c::actionTimer | ( | ) |
| int daAlldie_c::actionWait | ( | ) |
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inline |
| int daAlldie_c::execute | ( | ) |
| u8 daAlldie_c::getEventNo | ( | ) |
d_a_alldie.cpp Activates a switch when all enemies are defeated
| u8 daAlldie_c::getSwbit | ( | ) |
| u8 daAlldie_c::mAction |
| s16 daAlldie_c::mEventIdx |
| s16 daAlldie_c::mMapToolID |
| s16 daAlldie_c::mNextEventIdx |
| s16 daAlldie_c::mTimer |