Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daAlldie_c Class Reference

#include <d_a_alldie.h>

+ Inheritance diagram for daAlldie_c:
+ Collaboration diagram for daAlldie_c:

Public Types

enum  EAction {
  ACT_WAIT , ACT_CHECK , ACT_TIMER , ACT_ORDER ,
  ACT_NEXT , ACT_EVENT
}
 

Public Member Functions

u8 getEventNo ()
 
u8 getSwbit ()
 
int actionWait ()
 
int actionCheck ()
 
int actionTimer ()
 
int actionOrder ()
 
int actionEvent ()
 
int actionNext ()
 
int execute ()
 
int create ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

u8 mAction
 
s16 mTimer
 
s16 mEventIdx
 
s16 mNextEventIdx
 
s16 mMapToolID
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Member Enumeration Documentation

◆ EAction

Enumerator
ACT_WAIT 
ACT_CHECK 
ACT_TIMER 
ACT_ORDER 
ACT_NEXT 
ACT_EVENT 

Member Function Documentation

◆ actionCheck()

int daAlldie_c::actionCheck ( )

◆ actionEvent()

int daAlldie_c::actionEvent ( )

◆ actionNext()

int daAlldie_c::actionNext ( )

◆ actionOrder()

int daAlldie_c::actionOrder ( )

◆ actionTimer()

int daAlldie_c::actionTimer ( )

◆ actionWait()

int daAlldie_c::actionWait ( )

◆ create()

int daAlldie_c::create ( )
inline

◆ execute()

int daAlldie_c::execute ( )

◆ getEventNo()

u8 daAlldie_c::getEventNo ( )

d_a_alldie.cpp Activates a switch when all enemies are defeated

◆ getSwbit()

u8 daAlldie_c::getSwbit ( )

Member Data Documentation

◆ mAction

u8 daAlldie_c::mAction

◆ mEventIdx

s16 daAlldie_c::mEventIdx

◆ mMapToolID

s16 daAlldie_c::mMapToolID

◆ mNextEventIdx

s16 daAlldie_c::mNextEventIdx

◆ mTimer

s16 daAlldie_c::mTimer

The documentation for this class was generated from the following files: