Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Gale Boomerang. More...
#include <d_a_boomerang.h>
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enum | daBoomerang_FLG0 { FLG0_1 = 0x001 , FLG0_UNK = 0x004 , FLG0_10 = 0x010 , FLG0_0x200 = 0x200 , FLG0_LOCK_DIST_CANCEL = 0x800 , WIND_CATCH = 0x80 } |
Gale Boomerang.
Forest Temple dungeon item.
daBoomerang_c::~daBoomerang_c | ( | ) |
daBoomerang_c::daBoomerang_c | ( | ) |
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void daBoomerang_c::cancelLockActorBase | ( | fopAc_ac_c * | i_actorP | ) |
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int daBoomerang_c::create | ( | ) |
int daBoomerang_c::createHeap | ( | ) |
int daBoomerang_c::draw | ( | ) |
int daBoomerang_c::execute | ( | ) |
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void daBoomerang_c::lockLineCallback | ( | fopAc_ac_c * | i_actorP | ) |
void daBoomerang_c::moveLineCallback | ( | fopAc_ac_c * | i_actorP | ) |
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void daBoomerang_c::procMove | ( | ) |
void daBoomerang_c::procWait | ( | ) |
void daBoomerang_c::resetLockActor | ( | ) |
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void daBoomerang_c::setAimActorBase | ( | fopAc_ac_c * | i_actorP | ) |
void daBoomerang_c::setAimPos | ( | ) |
void daBoomerang_c::setEffect | ( | ) |
JPABaseEmitter * daBoomerang_c::setEffectTraceMatrix | ( | u32 * | param_0, |
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void daBoomerang_c::setKeepMatrix | ( | ) |
int daBoomerang_c::setLockActor | ( | fopAc_ac_c * | param_0, |
int | param_1 | ||
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void daBoomerang_c::setMoveMatrix | ( | ) |
void daBoomerang_c::setRoomInfo | ( | ) |
void daBoomerang_c::setRotAngle | ( | ) |
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void daBoomerang_c::windModelCallBack | ( | ) |
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